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Nine lives optional rule
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<blockquote data-quote="C_M2008" data-source="post: 4542300" data-attributes="member: 65375"><p>I don't see the need. In the current campaign we've played 8 sessions and I've killed one PC already. Several PCs have gone from low life to almost dead in oneshot (and better rolling would have brought them below negative bloodied and to outright dead). Multiple PCs have had to roll the dreaded "last chance death save" although no one has failed the last one yet(and we had a cool nat 20 in the last session). </p><p> </p><p>We almost had a TPK last session even as the players fought a level +1 encounter against deathjump spiders (who admitedly are very good for their level). At the end one PC had 4 hp (and had to pass a save to end the ongoing poison damage or would have been out and facing her last death save), and the other 2 PCs (normally 5 but had some absentees) were in the deep negatives.</p><p> </p><p>The risk of death is still very real. Remember that it's 3 failed death saves per encounter not per time unconcious (if you were really mean I guess you could make it per day).</p></blockquote><p></p>
[QUOTE="C_M2008, post: 4542300, member: 65375"] I don't see the need. In the current campaign we've played 8 sessions and I've killed one PC already. Several PCs have gone from low life to almost dead in oneshot (and better rolling would have brought them below negative bloodied and to outright dead). Multiple PCs have had to roll the dreaded "last chance death save" although no one has failed the last one yet(and we had a cool nat 20 in the last session). We almost had a TPK last session even as the players fought a level +1 encounter against deathjump spiders (who admitedly are very good for their level). At the end one PC had 4 hp (and had to pass a save to end the ongoing poison damage or would have been out and facing her last death save), and the other 2 PCs (normally 5 but had some absentees) were in the deep negatives. The risk of death is still very real. Remember that it's 3 failed death saves per encounter not per time unconcious (if you were really mean I guess you could make it per day). [/QUOTE]
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