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Ninja: Ki Controllers
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<blockquote data-quote="SpydersWebbing" data-source="post: 4334555" data-attributes="member: 56378"><p>Alright, I was thinking, and just to see if how it would work I made up the basic stuff for a Ninja class. I haven't gotten very far, but I was wanting some feedback.</p><p> </p><p>Ninja:</p><p>Role: Controller. You affect large groups of foes all at once.</p><p>HP: 10+Constitution </p><p>HP Gained: 4</p><p>Surges a Day:6+Con Modifier</p><p>Abilities: Charisma, Wisdom, and Dexterity.</p><p>Defenses: +1 AC, Reflex, and Will</p><p>Armor: Cloth</p><p>Weapons: Shuriken, Ninja Sword (detailed below), Short sword, Kutar knife, Nunchaku (detailed below), and crossbows.</p><p>Skills: Stealth and Thievery. From the class list below choose four more trained skills.</p><p>Arcana, Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise</p><p> </p><p>Ninja sword: Superior Weapon. +3, 1d6 Versatile. Slashing damage</p><p>Nunchaku: Superior Weapon. +3 1d6 High Crit. Blunt damage</p><p> </p><p>All shuriken deal damage as if they were one size larger.</p><p> </p><p>All Ninja gain these class features:</p><p> </p><p><strong>Smoke Bomb</strong></p><p>Encounter, Ki, Personal</p><p>Standard Action Close Burst 5</p><p>Effect: All creatures within the area gain concealment except to you, granting combat advantage. This lasts until the beginning of your next turn.</p><p> </p><p><strong>Sudden Strike</strong>: Once per round, whenever a foe grants you combat advantage you deal extra damage to him, based on this "table". You may only apply this class feature to one foe in a single attack, regardless of the number of targets.</p><p> </p><p>1-10       1d6</p><p>11-20     2d6</p><p>21-30     3d6</p><p> </p><p><strong>Uncatchable</strong>: You may add your Wisdom or your Charisma modifier as a miscellaneous bonus to your AC in addition to your Dexterity or Intelligence modifier.</p><p> </p><p>You may choose one of two of the following class features:</p><p> </p><p><strong>Menacing Terror</strong>: Whenever a target grants you combat advantage you gain a bonus equal to your Charisma Modifier or +2, whichever is higher. </p><p> </p><p><strong>Quick Shadow</strong>: Whenever you hit an opponent who grants you combat advantage you may teleport a number of squares equal to your Wisdom Modifier. </p><p> </p><p>At Will Powers:</p><p> </p><p><strong>Whirlinng Blades</strong></p><p><em>Using your training you twist about in a circle, lashing out with your weapons at your foes</em></p><p>At Will, Ki, Weapon</p><p>Standard Action Close Burst 1</p><p>Targets: Each creature in burst.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[w]+Dexterity modifier damage, and the targets shift one square.</p><p> </p><p> </p><p><strong>Intimidating Strike</strong></p><p><em>You hiss at your opponent. He moves away from you as you jerk at him, regardless of the consequences.</em></p><p>At Will, Ki, Weapon</p><p>Standard Action Melee Weapon</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Hit: The target moves your Charisma Modifier in squares. If he's hit by an attack of oppurtunity he stops his movement. </p><p> </p><p><strong>Mysterious Jaunt</strong></p><p><em>When you hit your opponent, he takes his concentration off of you for a moment. But when he looks back you're already gone.</em></p><p>At Will, Ki, Weapon, Teleportation</p><p>Standard Melee Weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 1[w]+Wisdom Modifier damage, and you can teleport two squares.</p><p> </p><p> </p><p><strong>Pinning Strike</strong></p><p><em>You hit your opponent in his leg, giving him trouble when it comes to moving.</em></p><p>At Will</p><p>Standard, Ki, Weapon</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[w]+Dexterity Modifier damage, and the target is slowed.</p><p> </p><p><strong><strong>Encounter Powers</strong></strong></p><p> </p><p>Crippling Strike</p><p>Encounter, Ki, Weapon</p><p>Standard Action Melee Weapon</p><p>Target:One Creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1[w]+Dexterity Modifier damage, the target is weakened, and you may shift two squares.</p><p>Quick Shadow: You may shift a number of squares equal to your Wisdom Modifier.</p><p> </p><p>Sharp Stakes</p><p><em>You smile with a menacing grin. It's the last thing your opponents see.</em></p><p>Encounter, Ki, Implement (?)</p><p>Standard Action Area Burst 1 Within 10 Squares</p><p>Target: Each creature in burst</p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 1d8+Wisdom modifier damage, and the target is immobilized.</p><p>Effect: The power's area is difficult terrain until the end of your next turn.</p><p>Menacing Terror: The power's area is difficult terrain for a number of rounds equal to your Wisdom Modifier.</p><p> </p><p>Tornado of Death</p><p><em>As your foes close in around you you hurl yourself at them, letting the force of your own personality frighten your foes into submission. No one is safe.</em></p><p>Encounter, Ki, Weapon</p><p>Standard Close Burst 5</p><p>Target: Each foe in burst.</p><p>Attack: Charisma vs. AC</p><p>Hit: 1[w]+Charisma modifier damage, and the target takes a -2 penalty to all his attack rolls.</p><p>Menacing Terror: The target's penalty to his rolls is equal your Charisma Modifier.</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4334555, member: 56378"] Alright, I was thinking, and just to see if how it would work I made up the basic stuff for a Ninja class. I haven't gotten very far, but I was wanting some feedback. Ninja: Role: Controller. You affect large groups of foes all at once. HP: 10+Constitution HP Gained: 4 Surges a Day:6+Con Modifier Abilities: Charisma, Wisdom, and Dexterity. Defenses: +1 AC, Reflex, and Will Armor: Cloth Weapons: Shuriken, Ninja Sword (detailed below), Short sword, Kutar knife, Nunchaku (detailed below), and crossbows. Skills: Stealth and Thievery. From the class list below choose four more trained skills. Arcana, Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise Ninja sword: Superior Weapon. +3, 1d6 Versatile. Slashing damage Nunchaku: Superior Weapon. +3 1d6 High Crit. Blunt damage All shuriken deal damage as if they were one size larger. All Ninja gain these class features: [B]Smoke Bomb[/B] Encounter, Ki, Personal Standard Action Close Burst 5 Effect: All creatures within the area gain concealment except to you, granting combat advantage. This lasts until the beginning of your next turn. [B]Sudden Strike[/B]: Once per round, whenever a foe grants you combat advantage you deal extra damage to him, based on this "table". You may only apply this class feature to one foe in a single attack, regardless of the number of targets. 1-10 1d6 11-20 2d6 21-30 3d6 [B]Uncatchable[/B]: You may add your Wisdom or your Charisma modifier as a miscellaneous bonus to your AC in addition to your Dexterity or Intelligence modifier. You may choose one of two of the following class features: [B]Menacing Terror[/B]: Whenever a target grants you combat advantage you gain a bonus equal to your Charisma Modifier or +2, whichever is higher. [B]Quick Shadow[/B]: Whenever you hit an opponent who grants you combat advantage you may teleport a number of squares equal to your Wisdom Modifier. At Will Powers: [B]Whirlinng Blades[/B] [I]Using your training you twist about in a circle, lashing out with your weapons at your foes[/I] At Will, Ki, Weapon Standard Action Close Burst 1 Targets: Each creature in burst. Attack: Dexterity vs. AC Hit: 1[w]+Dexterity modifier damage, and the targets shift one square. [B]Intimidating Strike[/B] [I]You hiss at your opponent. He moves away from you as you jerk at him, regardless of the consequences.[/I] At Will, Ki, Weapon Standard Action Melee Weapon Target: One creature Attack: Charisma vs. Will Hit: The target moves your Charisma Modifier in squares. If he's hit by an attack of oppurtunity he stops his movement. [B]Mysterious Jaunt[/B] [I]When you hit your opponent, he takes his concentration off of you for a moment. But when he looks back you're already gone.[/I] At Will, Ki, Weapon, Teleportation Standard Melee Weapon Target: One creature Attack: Wisdom vs. Reflex Hit: 1[w]+Wisdom Modifier damage, and you can teleport two squares. [B]Pinning Strike[/B] [I]You hit your opponent in his leg, giving him trouble when it comes to moving.[/I] At Will Standard, Ki, Weapon Attack: Dexterity vs. AC Hit: 1[w]+Dexterity Modifier damage, and the target is slowed. [B][B]Encounter Powers[/B][/B] Crippling Strike Encounter, Ki, Weapon Standard Action Melee Weapon Target:One Creature Attack: Dexterity vs. Reflex Hit: 1[w]+Dexterity Modifier damage, the target is weakened, and you may shift two squares. Quick Shadow: You may shift a number of squares equal to your Wisdom Modifier. Sharp Stakes [I]You smile with a menacing grin. It's the last thing your opponents see.[/I] Encounter, Ki, Implement (?) Standard Action Area Burst 1 Within 10 Squares Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 1d8+Wisdom modifier damage, and the target is immobilized. Effect: The power's area is difficult terrain until the end of your next turn. Menacing Terror: The power's area is difficult terrain for a number of rounds equal to your Wisdom Modifier. Tornado of Death [I]As your foes close in around you you hurl yourself at them, letting the force of your own personality frighten your foes into submission. No one is safe.[/I] Encounter, Ki, Weapon Standard Close Burst 5 Target: Each foe in burst. Attack: Charisma vs. AC Hit: 1[w]+Charisma modifier damage, and the target takes a -2 penalty to all his attack rolls. Menacing Terror: The target's penalty to his rolls is equal your Charisma Modifier. [/QUOTE]
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