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Ninja: Ki Controllers
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<blockquote data-quote="SpydersWebbing" data-source="post: 4336112" data-attributes="member: 56378"><p>I respectfully disagree. I have a few reasons why.</p><p></p><p>A) I have never seen ninjas take on fewer than three people. They're trained to take on as many people as needed, hence the whirling strikes and the other stuff.</p><p></p><p>B) A melee controller class is NOT equal to fail. Did you read anything I put up there? They get some pretty impressive bonuses to their AC (+1 for Class, which does not happen, +Wis/Cha mod in addition to everything else?), along with movement capabilities that let them get away when they get too hurt. If the class is played as intended they won't be sitting still long enough to get hurt. And besides, the targets will have too much on their hands as it is. </p><p></p><p><strong>Exhibit A</strong></p><p>The Quick Shadow class feature allows them to get the heck out of there. Since in that bulid your Wisdom needs to be at least an 18 you're teleporting at least 4 squares every time you hit someone who grants you combat advantage. So hide behind your big buddy, the fighter! Then pop out again.</p><p></p><p><strong>Exhibit B</strong></p><p>Intimidating Strike. Read it again. I said that the target MOVES. Not push, pull, slide, shift, none of that is mentioned and it's on purpose. The idea is that the target is willing to walk through every single attack of oppurtunity than face you. If you set it up right the target can walk through as many as <em>four attacks of oppurtunity at once</em>.</p><p></p><p><strong>Exhibit C</strong></p><p>Smoke Bomb. You're not blinded by it, but everyone else is. This lets you get away, and heal up. </p><p></p><p>If anything, a melee controller is incredibly dangerous to the targets. Just play to your role and nothing bad should happen to you.</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4336112, member: 56378"] I respectfully disagree. I have a few reasons why. A) I have never seen ninjas take on fewer than three people. They're trained to take on as many people as needed, hence the whirling strikes and the other stuff. B) A melee controller class is NOT equal to fail. Did you read anything I put up there? They get some pretty impressive bonuses to their AC (+1 for Class, which does not happen, +Wis/Cha mod in addition to everything else?), along with movement capabilities that let them get away when they get too hurt. If the class is played as intended they won't be sitting still long enough to get hurt. And besides, the targets will have too much on their hands as it is. [b]Exhibit A[/b] The Quick Shadow class feature allows them to get the heck out of there. Since in that bulid your Wisdom needs to be at least an 18 you're teleporting at least 4 squares every time you hit someone who grants you combat advantage. So hide behind your big buddy, the fighter! Then pop out again. [b]Exhibit B[/b] Intimidating Strike. Read it again. I said that the target MOVES. Not push, pull, slide, shift, none of that is mentioned and it's on purpose. The idea is that the target is willing to walk through every single attack of oppurtunity than face you. If you set it up right the target can walk through as many as [i]four attacks of oppurtunity at once[/i]. [b]Exhibit C[/b] Smoke Bomb. You're not blinded by it, but everyone else is. This lets you get away, and heal up. If anything, a melee controller is incredibly dangerous to the targets. Just play to your role and nothing bad should happen to you. [/QUOTE]
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