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Ninja: Ki Controllers
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<blockquote data-quote="generalhenry" data-source="post: 4342444" data-attributes="member: 41422"><p>faced with multiple foes, a wizard will be torn to shreds.  A warlock doesn't do as much multi target damage, but he'll survive a lot longer.</p><p></p><p>Fighters are rangers are the best classes for soloing multiple foes.  </p><p></p><p>Wizards are NOT designed to solo multiple foes.  And I've never seen a ninja hide behind a fighter and blast his enemies.  </p><p> </p><p></p><p> </p><p></p><p></p><p>they're not that much lower.</p><p> </p><p></p><p></p><p> </p><p>The paladin mostly has defender traits.  Your ninja mostly has striker traits.</p><p></p><p>What's more ninja, mobility or AOE?</p><p></p><p> </p><p></p><p> </p><p>Your work is well past 'tweaking' it needs base level redesign.  The first step is to stop trying to make it a controller.  Ninjas aren't wizards.</p><p></p><p></p><p> </p><p></p><p></p><p>since in normal play it would mostly be used that way, I wouldn't call it an option.  I'd call it the primary function.</p><p> </p><p> </p><p></p><p></p><p>Simple, AOE is inherently ranged unless you stick to close blast 1 attacks.</p><p></p><p> </p><p></p><p></p><p>Yes, I am angry.  This is not the first attempt at a melee controller.  This is the worst attempt I've seen.  </p><p></p><p>Your weapons don't even have weapon types, are ninja swords light blades or heavy blades?</p><p></p><p>Cloth armor is NOT a balancing point, it only takes two feats to use hide.</p><p></p><p>Your class traits are all striker traits</p><p></p><p><strong>Whirlinng Blades </strong>is misspelled and over powered</p><p><strong>Intimidating Strike </strong>is a hiss based on your weapon?</p><p><strong>Mysterious Jaunt </strong>is over powered</p><p></p><p>There's more wrong than right.</p><p></p><p></p><p></p><p></p><p>I did notice, it has improved some.</p><p></p><p></p><p></p><p>And so advise.   </p><p>1. Read the whole phb first</p><p>2. Ki striker</p><p></p><p>At a heroic level a ninja and a rogue are going to be 80% identical, it's only when you get to paragon level that being Ki based will allow the ninja class to differentiate it's self fully.</p><p></p><p></p><p></p><p>I did hear you the first time.  But just like paladins are defenders with some leader traits, ninjas are best off as strikers with some controller traits.</p><p></p><p></p><p>Strikers are allowed to have AOE, even control type AOE.  The only thing is their AOE doesn't do as much damage.  </p><p></p><p></p><p>So build them as strikers with abilities like Sharp Stakes.  There's nothing about that ability that screams out controller only.   Take a look at blinding barrage.</p><p></p><p></p><p>4E rogues are very ninja like.  With a short sword and Shuriken they feel very ninja.  There's the minor factor of armor, but could be covered with a single +2 AC while unarmored feat.</p><p></p><p></p><p>So making a ninja is a great challenge.  </p><p></p><p>Here's the D&D definition</p><p></p><p>"Ninja A 1st edition character class loosely based on the Japanese <a href="http://en.wikipedia.org/wiki/Ninja" target="_blank">ninja</a> in the 1985 <em><a href="http://en.wikipedia.org/wiki/Oriental_Adventures" target="_blank">Oriental Adventures</a></em>, the Ninja was introduced into 3rd edition in <em><a href="http://en.wikipedia.org/wiki/Complete_Adventurer" target="_blank">Complete Adventurer</a></em>. Ninjas are focused on stealth and mobility, and possess a sudden strike special attack on unprepared foes. They also use <em>ki</em> similar to a monk and can turn invisible."</p><p></p><p>and some wikipedia articles</p><p><a href="http://en.wikipedia.org/wiki/Ninja" target="_blank">http://en.wikipedia.org/wiki/Ninja</a></p><p><a href="http://en.wikipedia.org/wiki/Ninjutsu" target="_blank">http://en.wikipedia.org/wiki/Ninjutsu</a></p></blockquote><p></p>
[QUOTE="generalhenry, post: 4342444, member: 41422"] faced with multiple foes, a wizard will be torn to shreds. A warlock doesn't do as much multi target damage, but he'll survive a lot longer. Fighters are rangers are the best classes for soloing multiple foes. Wizards are NOT designed to solo multiple foes. And I've never seen a ninja hide behind a fighter and blast his enemies. they're not that much lower. The paladin mostly has defender traits. Your ninja mostly has striker traits. What's more ninja, mobility or AOE? Your work is well past 'tweaking' it needs base level redesign. The first step is to stop trying to make it a controller. Ninjas aren't wizards. since in normal play it would mostly be used that way, I wouldn't call it an option. I'd call it the primary function. Simple, AOE is inherently ranged unless you stick to close blast 1 attacks. Yes, I am angry. This is not the first attempt at a melee controller. This is the worst attempt I've seen. Your weapons don't even have weapon types, are ninja swords light blades or heavy blades? Cloth armor is NOT a balancing point, it only takes two feats to use hide. Your class traits are all striker traits [B]Whirlinng Blades [/B]is misspelled and over powered [B]Intimidating Strike [/B]is a hiss based on your weapon? [B]Mysterious Jaunt [/B]is over powered There's more wrong than right. I did notice, it has improved some. And so advise. 1. Read the whole phb first 2. Ki striker At a heroic level a ninja and a rogue are going to be 80% identical, it's only when you get to paragon level that being Ki based will allow the ninja class to differentiate it's self fully. I did hear you the first time. But just like paladins are defenders with some leader traits, ninjas are best off as strikers with some controller traits. Strikers are allowed to have AOE, even control type AOE. The only thing is their AOE doesn't do as much damage. So build them as strikers with abilities like Sharp Stakes. There's nothing about that ability that screams out controller only. Take a look at blinding barrage. 4E rogues are very ninja like. With a short sword and Shuriken they feel very ninja. There's the minor factor of armor, but could be covered with a single +2 AC while unarmored feat. So making a ninja is a great challenge. Here's the D&D definition "Ninja A 1st edition character class loosely based on the Japanese [URL="http://en.wikipedia.org/wiki/Ninja"]ninja[/URL] in the 1985 [I][URL="http://en.wikipedia.org/wiki/Oriental_Adventures"]Oriental Adventures[/URL][/I], the Ninja was introduced into 3rd edition in [I][URL="http://en.wikipedia.org/wiki/Complete_Adventurer"]Complete Adventurer[/URL][/I]. Ninjas are focused on stealth and mobility, and possess a sudden strike special attack on unprepared foes. They also use [I]ki[/I] similar to a monk and can turn invisible." and some wikipedia articles [url]http://en.wikipedia.org/wiki/Ninja[/url] [url]http://en.wikipedia.org/wiki/Ninjutsu[/url] [/QUOTE]
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