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Ninja: Ki Controllers
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<blockquote data-quote="Deodanth" data-source="post: 4343011" data-attributes="member: 69243"><p><strong>Hey Spyders, </strong>if this is your first attempt at HR posting then I do admire your bravery in taking what amounts to some stiff, but useful board criticism. <img src="http://www.enworld.org/forum/images/smilies/nervous.png"  class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh    :heh:" data-shortname=":heh:" /></p><p></p><p>I agree with you that the melee controller IS a valid role, but sorry, the ninja ain't it.  I agree with Henry that ninjas (your version or others) remain strikers wrapped up with some control abilities.  3e had some good melee control builds, none of which looks much like a ninja.   And for your 4e melee controller, look no further than the Warlord.</p><p></p><p>With that said I started to read your build and got no further than class features.</p><p>Shouldn't this be an item?  Or does your ninja have a bottomless pouch full of smoke bombs?  Which in every other edition was an alchemical item, and either expensive or had to be self crafted.  </p><p></p><p>Make it an ammunition item, come up with a price for it, and then tie the power to it.  Read p.281 and decide whether the smoked squares are lightly or heavily obscured.  Reduce the burst size to 3, or 4 at most.  Burst 5 creates an AoE 11 squares on a side, and no other starting character has an area power even close to that size. </p><p></p><p>Um, this is a Longsword with reduced damage.  Doesn't really fit the qualifications of a superior weapon, in fact it goes the other direction.  What you've made is a shortsword that only ninjas will ever use, and never offhand.  Also by giving it the Versatile property, you prevent a halfling ninja from wielding it one-handed.</p><p></p><p>Instead, give it the same properties as a rapier, but requiring its own  proficiency.  Now that's a weapon that will be coveted, and not just by collectors.</p><p></p><p>This one's better.  Drop the "blunt damage" (as already pointed out) and make it part of the Flail group.   It has the potential for some interesting attack powers, using disarm or entangle effects.</p></blockquote><p></p>
[QUOTE="Deodanth, post: 4343011, member: 69243"] [B]Hey Spyders, [/B]if this is your first attempt at HR posting then I do admire your bravery in taking what amounts to some stiff, but useful board criticism. :heh: I agree with you that the melee controller IS a valid role, but sorry, the ninja ain't it. I agree with Henry that ninjas (your version or others) remain strikers wrapped up with some control abilities. 3e had some good melee control builds, none of which looks much like a ninja. And for your 4e melee controller, look no further than the Warlord. With that said I started to read your build and got no further than class features. Shouldn't this be an item? Or does your ninja have a bottomless pouch full of smoke bombs? Which in every other edition was an alchemical item, and either expensive or had to be self crafted. Make it an ammunition item, come up with a price for it, and then tie the power to it. Read p.281 and decide whether the smoked squares are lightly or heavily obscured. Reduce the burst size to 3, or 4 at most. Burst 5 creates an AoE 11 squares on a side, and no other starting character has an area power even close to that size. Um, this is a Longsword with reduced damage. Doesn't really fit the qualifications of a superior weapon, in fact it goes the other direction. What you've made is a shortsword that only ninjas will ever use, and never offhand. Also by giving it the Versatile property, you prevent a halfling ninja from wielding it one-handed. Instead, give it the same properties as a rapier, but requiring its own proficiency. Now that's a weapon that will be coveted, and not just by collectors. This one's better. Drop the "blunt damage" (as already pointed out) and make it part of the Flail group. It has the potential for some interesting attack powers, using disarm or entangle effects. [/QUOTE]
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