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Ninja: Ki Controllers
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<blockquote data-quote="SpydersWebbing" data-source="post: 4344362" data-attributes="member: 56378"><p>Actually, this is my first attempt at any sort of homebrew at all on a board. The comments are useful, if not a little harsh at times. The usefulness I can stand. The harshness? We'll just say that I've been taught to give back ten times what I've been given, so it's been interesting holding my tongue. Civilization is made of control.</p><p> </p><p></p><p> </p><p>The idea I had was that whoever was in the class had a secret recipe that they had, known only to fellow ninjas. They have enough smoke bombs to always use one per encounter, but no more. It wasn't so much a realism factor I was going for, but one for expediency that allowed someone playing a ninja to just assume that the necessary materials were there. Powers like Sharp Stakes come to mind as well. Would a player REALLY be that paranoid? Probably not. But his character? He's a ninja, he better be that paranoid. </p><p> </p><p>What I have in mind is actually very different from the rogue. The rogue runs in and hits people. The ninja IS the battlefield. He controls it all, knowing it far better than anyone else. </p><p> </p><p></p><p> </p><p>I agree with the first point, I disagree with the second. In terms of effects the ninja is the wizard, however. All the ninja's power comes from fear (as Batman Begins brings up), and there has to be a way to simulate that. My thought? By manipulating the battefield itself.</p><p> </p><p>For someone who claims to know the system so well you don't seem to know this: the system is built for results. Look at what I'm trying to "simulate". It could work VERY well. Granted, I'm not the best, but also granted is that this is my first attempt. And I'm a stubborn little man.</p><p> </p><p> </p><p> </p><p>I'll take the class back to base "code". I'll have something up in a new thread in probably a few days to a week. I've got some ideas now. I'll do a bit of research and do a little bit of combos of ideas and such.</p><p> </p><p>Last thing to respond to, really.</p><p> </p><p></p><p> </p><p>You've never seen a ninja hide? Good. </p><p> </p><p>You sound like you're still in the old way of thinking (3E), which is that a class is supposed to stand on its own. I'm not thinking that way. I'm taking the effect that a "good" ninja would have on the battlefield IN A TEAM and trying to put into game terms. </p><p> </p><p>What would a ninja do in a diverse team? He'd set people up for hits, he'd turn the battlefield against them by using traps, he'd be frightening the heck out of his foes with wild moves, targetting multiple people, since fear works best in a group concert. </p><p> </p><p>That's what I'm designing for. If you have a problem with it being called ninja, then YOU come up with a better name for it. But if you keep being so rude I will ask a mod to block you out. I shouldn't be taking so much flak for something so trivial. For murdering your brother? Well, that's a bit more understandable? But for this?</p><p> </p><p>Cool off, henry.</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4344362, member: 56378"] Actually, this is my first attempt at any sort of homebrew at all on a board. The comments are useful, if not a little harsh at times. The usefulness I can stand. The harshness? We'll just say that I've been taught to give back ten times what I've been given, so it's been interesting holding my tongue. Civilization is made of control. The idea I had was that whoever was in the class had a secret recipe that they had, known only to fellow ninjas. They have enough smoke bombs to always use one per encounter, but no more. It wasn't so much a realism factor I was going for, but one for expediency that allowed someone playing a ninja to just assume that the necessary materials were there. Powers like Sharp Stakes come to mind as well. Would a player REALLY be that paranoid? Probably not. But his character? He's a ninja, he better be that paranoid. What I have in mind is actually very different from the rogue. The rogue runs in and hits people. The ninja IS the battlefield. He controls it all, knowing it far better than anyone else. I agree with the first point, I disagree with the second. In terms of effects the ninja is the wizard, however. All the ninja's power comes from fear (as Batman Begins brings up), and there has to be a way to simulate that. My thought? By manipulating the battefield itself. For someone who claims to know the system so well you don't seem to know this: the system is built for results. Look at what I'm trying to "simulate". It could work VERY well. Granted, I'm not the best, but also granted is that this is my first attempt. And I'm a stubborn little man. I'll take the class back to base "code". I'll have something up in a new thread in probably a few days to a week. I've got some ideas now. I'll do a bit of research and do a little bit of combos of ideas and such. Last thing to respond to, really. You've never seen a ninja hide? Good. You sound like you're still in the old way of thinking (3E), which is that a class is supposed to stand on its own. I'm not thinking that way. I'm taking the effect that a "good" ninja would have on the battlefield IN A TEAM and trying to put into game terms. What would a ninja do in a diverse team? He'd set people up for hits, he'd turn the battlefield against them by using traps, he'd be frightening the heck out of his foes with wild moves, targetting multiple people, since fear works best in a group concert. That's what I'm designing for. If you have a problem with it being called ninja, then YOU come up with a better name for it. But if you keep being so rude I will ask a mod to block you out. I shouldn't be taking so much flak for something so trivial. For murdering your brother? Well, that's a bit more understandable? But for this? Cool off, henry. [/QUOTE]
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