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Ninja kidnapping...
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<blockquote data-quote="Infiniti2000" data-source="post: 2382388" data-attributes="member: 31734"><p>1. I would probably not add any modifiers or at most +2 circumstance. Keep in mind though that they need concealment or cover (or some special ability) to hide, so if the party has bright light, they will automatically see them. The problem with giving a big modifier is that it assumes the party is much less inclined to look upwards, but I'm sure if you ask a leading question like "Are you looking up?" they will say yes. It won't be a good way to run it, so assume the PCs are looking equally in all directions (i.e. being careful).</p><p> </p><p>2.a. It would be Listen vs. Move Silently. I'd give the ninjas a -1/foot of distance dropped (offset by some tumble check perhaps, say like +1 per Tumble over DC 20, to a maximum of the penalty).</p><p>b. If there's a silencing attack special ability, I'm sure it would say it. However, it would otherwise be treated as combat (DC -10). I belive the assassin can use a death attack quietly though, so check that out for an alternative.</p><p>c. Listen vs. Move Silently again. I'd allow a +5 circumstance bonus on the Move Silently due to the well-oiled passage.</p><p> </p><p>3. They could talk as a free action if not immediately incapacitated, but that's it. The big question is 2b.</p><p> </p><p>4. Good question, no idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>5. Take the character aside. My players are good to do their best not to metagame too much. So, the other players wouldn't suddenly ask what happened. It depends on your group though.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2382388, member: 31734"] 1. I would probably not add any modifiers or at most +2 circumstance. Keep in mind though that they need concealment or cover (or some special ability) to hide, so if the party has bright light, they will automatically see them. The problem with giving a big modifier is that it assumes the party is much less inclined to look upwards, but I'm sure if you ask a leading question like "Are you looking up?" they will say yes. It won't be a good way to run it, so assume the PCs are looking equally in all directions (i.e. being careful). 2.a. It would be Listen vs. Move Silently. I'd give the ninjas a -1/foot of distance dropped (offset by some tumble check perhaps, say like +1 per Tumble over DC 20, to a maximum of the penalty). b. If there's a silencing attack special ability, I'm sure it would say it. However, it would otherwise be treated as combat (DC -10). I belive the assassin can use a death attack quietly though, so check that out for an alternative. c. Listen vs. Move Silently again. I'd allow a +5 circumstance bonus on the Move Silently due to the well-oiled passage. 3. They could talk as a free action if not immediately incapacitated, but that's it. The big question is 2b. 4. Good question, no idea. :) 5. Take the character aside. My players are good to do their best not to metagame too much. So, the other players wouldn't suddenly ask what happened. It depends on your group though. [/QUOTE]
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