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Ninja (prestige class) a new take...
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<blockquote data-quote="gamerprinter" data-source="post: 5292981" data-attributes="member: 50895"><p><strong>A possible build for Ninja</strong></p><p></p><p><strong>Ninja</strong> (prestige class)</p><p></p><p>Requirements: ki pool, ranks in acrobatics: 8, ranks in disguise: 5, ranks in stealth: 8</p><p></p><p>HD/BAB: varies, Saves: as Monk, Skills: 4 + INT modifier, same skills as Monk class</p><p></p><p>Choose one of three ninja builds:</p><p></p><p><strong>Weapon Master Ninja</strong> gains HD: d10 BAB: Full</p><p>1st: Dodge as bonus feat</p><p>2nd: Ki power, bravery 1</p><p>3rd: Movement training 1</p><p>4th: Ki power</p><p>5th: Ninja weapon training 1</p><p>6th: Ki power, bravery 2</p><p>7th: Movement training 2</p><p>8th: Ki power, advanced ki power</p><p>9th: Ninja weapon training 2</p><p>10th: Ki power, Bravery 3</p><p></p><p>Movement Training - I need something to replace Armor Training, as I don't want an armored ninja, (so this is one idea, but its not good enough.)</p><p>Movement Training 1: gain Wind Stance as a bonus feat, and +2 deflection bonus to AC</p><p>Movement Training 2: gain Lightening Stance as a bonus feat, and add +10' to base movement.</p><p>Ninja Weapon Training: as per Fighter weapon training but limited to various categories of Ninja weapons (blades, chain weapons, throwing weapons)</p><p></p><p><strong>Stealth Master Ninja</strong> gains HD: d8, BAB: 3/4</p><p>1st: Sneak attack 1d6, trapfinding</p><p>2nd: Improved evasion, rogue talent</p><p>3rd: Sneak attack 2d6, trapsense 1</p><p>4th: Rogue talent, uncanny dodge</p><p>5th: Sneak attack 3d6</p><p>6th: Rogue talent, trapsense 2</p><p>7th: Sneak attack 4d6</p><p>8th: Improved uncanny dodge, rogue talent, advanced ki power</p><p>9th: Sneak attack 5d6</p><p>10th: Rogue talent, advanced talent</p><p></p><p>Rogue Talent: as per available rogue talents, may opt to take any ki power instead of a rogue talent at any time.</p><p></p><p><strong>Sorcery Master Ninja</strong> gains HD: d6, BAB 1/2</p><p>1st: Bloodline power, cantrips, eschew materials, spell</p><p>2nd: Ki power</p><p>3rd: Bloodline power, bloodline spell</p><p>4th: Ki power</p><p>5th: Bloodline spell</p><p>6th: Ki power</p><p>7th: Bloodline feat, bloodline spell</p><p>8th: Ki power, advanced ki power</p><p>9th: Bloodline power, bloodline spell</p><p>10th: Ki power</p><p></p><p>The sorcery master ninja would have a limited ninja spell list, smaller than the sorceror/wizard list, plus might have five ninja bloodlines that are different from current sorceror bloodlines, perhaps based on mythical creatures: Kami (heavenly spirits), Kirin, Oni (ogre mage), Ryu (sea dragon), Tengu (nature oni)</p><p></p><p>Ki Powers: see next post below for list...</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5292981, member: 50895"] [b]A possible build for Ninja[/b] [B]Ninja[/B] (prestige class) Requirements: ki pool, ranks in acrobatics: 8, ranks in disguise: 5, ranks in stealth: 8 HD/BAB: varies, Saves: as Monk, Skills: 4 + INT modifier, same skills as Monk class Choose one of three ninja builds: [B]Weapon Master Ninja[/B] gains HD: d10 BAB: Full 1st: Dodge as bonus feat 2nd: Ki power, bravery 1 3rd: Movement training 1 4th: Ki power 5th: Ninja weapon training 1 6th: Ki power, bravery 2 7th: Movement training 2 8th: Ki power, advanced ki power 9th: Ninja weapon training 2 10th: Ki power, Bravery 3 Movement Training - I need something to replace Armor Training, as I don't want an armored ninja, (so this is one idea, but its not good enough.) Movement Training 1: gain Wind Stance as a bonus feat, and +2 deflection bonus to AC Movement Training 2: gain Lightening Stance as a bonus feat, and add +10' to base movement. Ninja Weapon Training: as per Fighter weapon training but limited to various categories of Ninja weapons (blades, chain weapons, throwing weapons) [B]Stealth Master Ninja[/B] gains HD: d8, BAB: 3/4 1st: Sneak attack 1d6, trapfinding 2nd: Improved evasion, rogue talent 3rd: Sneak attack 2d6, trapsense 1 4th: Rogue talent, uncanny dodge 5th: Sneak attack 3d6 6th: Rogue talent, trapsense 2 7th: Sneak attack 4d6 8th: Improved uncanny dodge, rogue talent, advanced ki power 9th: Sneak attack 5d6 10th: Rogue talent, advanced talent Rogue Talent: as per available rogue talents, may opt to take any ki power instead of a rogue talent at any time. [B]Sorcery Master Ninja[/B] gains HD: d6, BAB 1/2 1st: Bloodline power, cantrips, eschew materials, spell 2nd: Ki power 3rd: Bloodline power, bloodline spell 4th: Ki power 5th: Bloodline spell 6th: Ki power 7th: Bloodline feat, bloodline spell 8th: Ki power, advanced ki power 9th: Bloodline power, bloodline spell 10th: Ki power The sorcery master ninja would have a limited ninja spell list, smaller than the sorceror/wizard list, plus might have five ninja bloodlines that are different from current sorceror bloodlines, perhaps based on mythical creatures: Kami (heavenly spirits), Kirin, Oni (ogre mage), Ryu (sea dragon), Tengu (nature oni) Ki Powers: see next post below for list... GP [/QUOTE]
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