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Ninja (prestige class) a new take...
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<blockquote data-quote="Kaisoku" data-source="post: 5293103" data-attributes="member: 58447"><p>I don't have time to go through the whole list of Ki powers for comment, but I'll comment on the method.</p><p></p><p>I think the Prestige Class approach would allow for the easiest way to open things up for different styles of a ninja. Since it's so much more than just "this ability vs that ability", and instead it's the HD, skillpoints, saves and spells per day, it'd probably be easiest to implement it that way.</p><p></p><p>There's nothing inherently wrong with the 20 level class, just that it focuses more on the skills/rogue side of things, and you might lose out on at least the magical sorcery aspect (rogues can make decent fighter stand-ins already, but no spells is no spells).</p><p></p><p>I posted a Fighter archetype for a different approach to unarmed combat, <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/288668-fighter-archetype-idea-brawler.html#post5281744" target="_blank">here</a>, if you want some ideas on different abilities. A Weapon Master Ninja might like the group fighting idea I tried out, among other things.</p><p>That post has over 70 views, but no one commented yet... sooo, not sure on the balance side of things as it's been pretty much only my eyes looking at the rules behind it.</p><p></p><p>For an alternative take, have you thought of doing Archetypes for the Fighter, Rogue and Sorcerer? Basically, 20 level base class ninjas, but they use most of the rules for each of those base classes with only minor tweaks to take out armor, etc, and give them access to ki powers?</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5293103, member: 58447"] I don't have time to go through the whole list of Ki powers for comment, but I'll comment on the method. I think the Prestige Class approach would allow for the easiest way to open things up for different styles of a ninja. Since it's so much more than just "this ability vs that ability", and instead it's the HD, skillpoints, saves and spells per day, it'd probably be easiest to implement it that way. There's nothing inherently wrong with the 20 level class, just that it focuses more on the skills/rogue side of things, and you might lose out on at least the magical sorcery aspect (rogues can make decent fighter stand-ins already, but no spells is no spells). I posted a Fighter archetype for a different approach to unarmed combat, [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/288668-fighter-archetype-idea-brawler.html#post5281744"]here[/URL], if you want some ideas on different abilities. A Weapon Master Ninja might like the group fighting idea I tried out, among other things. That post has over 70 views, but no one commented yet... sooo, not sure on the balance side of things as it's been pretty much only my eyes looking at the rules behind it. For an alternative take, have you thought of doing Archetypes for the Fighter, Rogue and Sorcerer? Basically, 20 level base class ninjas, but they use most of the rules for each of those base classes with only minor tweaks to take out armor, etc, and give them access to ki powers? [/QUOTE]
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