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Ninja (prestige class) a new take...
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<blockquote data-quote="gamerprinter" data-source="post: 5300776" data-attributes="member: 50895"><p><strong>Next version...</strong></p><p></p><p>OK, I've decided to 'nix' the three path base class ninja prestige class (boy, that was a lot to say.), instead building a single ninja prestige class, grant some bonus abilities at lower and upper middle levels, then keep a reciprocating progression of Sudden Strike bonuses, against a Ki power selection, so in a 10 level prestige class, you get Sudden Strike 5d6, and 5 Ki powers, the last one an advanced Ki power.</p><p></p><p>Using some of the Ki powers list in the 20 level ninja build, a ninja can choose a path from a wide selection of powers to define her uniqueness from other ninja.</p><p></p><p>Ninja (prestige class)</p><p></p><p>Requirements: Ki pool, ranks in acrobatics: 8, ranks in disguise: 5 and ranks in stealth: 8, feats: dodge</p><p></p><p>HD: d8, BAB 3/4, Saves as per monk, skills: 4 + INT modifier, monk skill list.</p><p></p><p>1st: Improved Evasion, Poison Use, Sudden Strike 1d6</p><p>2nd: Ki Power, wind stance as a bonus feat</p><p>3rd: Sudden Strike 2d6</p><p>4th: Ki Power, mobility as a bonus feat</p><p>5th: Sudden Strike 3d6</p><p>6th: Ki Power, spring attack as a bonus feat</p><p>7th: Sudden Strike 4d6</p><p>8th: Ki Power, Hide in Plain Sight</p><p>9th: Sudden Strike 5d6</p><p>10th: Advanced Ki Power, Ninja Sensei</p><p></p><p>Ki Powers use 'kujikiri' or finger motions to activate ki power drawn from within yourself. Some powers have singular effects and cost a single point of ki, while others have progressions of power at costs from 1 to 3 ki.</p><p></p><p>Ghost Step - by spending 1 ki point (as a swift action) a ninja can become invisible for 1 round. By spending 2 ki points (as a swift action) a ninja can become invisible for 1 round + 1 round per WIS bonus.</p><p></p><p>Ghost Sight - by spending 1 ki point (as a swift action) a ninja can see invisible objects for 1 round. By spending 2 ki points (as a swift action) a ninja can see invisible for 1 round + 1 round per WIS bonus.</p><p></p><p>Ghost Touch - by spending a ki point (as a swift action) a ninja can strike an incorporeal or ethereal target as if it were corporeal, this effect lasts for a single round.</p><p></p><p>Ki Armor - by spending a ki point (as a swift action) an unencumbered ninja can add her WIS bonus to AC for a number of rounds equal to her WIS score. This of course stacks with DEX bonus to AC.</p><p></p><p>Ki Punch - by spending a ki point (as a swift action) a ninja can perform an unarmed strike at distance up to 30' range, and works as natural reach, but do not threaten your opponent's square, this effects lasts for a number of rounds equal to your WIS score.</p><p></p><p>Ki Maneurver - by spending a ki point (as a swift action) a ninja can perform a combat maneuver at distance up to 30' range. An invisible manifestation of you performs the maneuver and you don not provoke an attack of opportunity, though your combat maneuver could still provoke an attack of opportunity. If you 'miss' your target you are still subject to falling or other event should you fail to make an attack. Damage dealt to your manifestation for opposed checks is psychically applied to you. This effect lasts for a number of rounds equal to your WIS bonus. A ninja can ednd this effect as a swift action.</p><p></p><p>Ki Step - by spending a ki point (as a swift action) a ninja ignores some aspects of the terrain for a number of rounds equal to your WIS bonus, such as walking on ice or water. By spending 2 ki points (as a swift action) </p><p>a ninja can perform this power for the duration of a number of rounds equal to her WIS score. By spending 3 ki points (as a swift action) a ninja can change its relative gravity, allowing you to run up steep inclines, walls, even walk on the ceiling for a number of rounds equal to your WIS score, allowing you to perform acrobats within your psychic 'buffer'.</p><p></p><p>Ki Stride - by spending a ki point (as a swift action) a ninja can move up to her speed, this does not count as a move action.</p><p></p><p>Potent Skill - choose one of your skills when you select this power, by spending a ki point (as a swift action) a ninja can add a +20 to all skill checks for the skill you selected for the next round. This ki power can be selected multiple times, but can only be applied to a different skill each time.</p><p></p><p>Puissant Strike - by spending a ki point (as a swift action) a ninja can add her WIS bonus to all attacks and damage for a single round. By spending 2 ki points (as a swift action) a ninja can extend this duration to a number of rounds equal to her WIS bonus.</p><p></p><p>Rogue Talent - a ninja can opt to choose from the rogue talent, as per rogue class feature in the Pathfinder RPG Core Handbook.</p><p></p><p>Wholeness of Body - by spending a ki point (as a swift action) a ninja can heal herself for a number of points equal to your total class level.</p><p></p><p>Wraithstrike - by spending a ki point (as a swift action) a ninja can resolve all melee attacks as melee touch attacks for a single round.</p><p></p><p>Advanced Ki Powers:</p><p></p><p>Abundant Step - by spending a ki point (as a swift action) a ninja can perform a <em>Dimension Door</em>, with her total class level as her caster level.</p><p></p><p>Advanced Rogue Talent - a ninja can opt to select an advanced rogue talent from the Rogue class feature as per Pathfinder RPG Core Handbook.</p><p></p><p>Improved Ghost Step - The ninja can spend 1 ki point (as a swift action) and become and remain ethereal for 1 round or invisible for a number of rounds equal to her Wisdom bonus. She must have the Ghost Step power before selecting the ability.</p><p></p><p>Improved Puissant Strike - by spending a ki point (as a swift action) a ninja can perform the Puissant Strike power for a duration in rounds equal to WIS score. She must have the Puissant Strike power before selecting this.</p><p></p><p>Ki Mastery - a ninja can spend a ki point as a free action instead of a swift action.</p><p></p><p>Ninja Sensei - on a successful critical or sudden strike attack, she may spend 1 point from her Ki Pool as an immediate action to cause maximum damage.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5300776, member: 50895"] [b]Next version...[/b] OK, I've decided to 'nix' the three path base class ninja prestige class (boy, that was a lot to say.), instead building a single ninja prestige class, grant some bonus abilities at lower and upper middle levels, then keep a reciprocating progression of Sudden Strike bonuses, against a Ki power selection, so in a 10 level prestige class, you get Sudden Strike 5d6, and 5 Ki powers, the last one an advanced Ki power. Using some of the Ki powers list in the 20 level ninja build, a ninja can choose a path from a wide selection of powers to define her uniqueness from other ninja. Ninja (prestige class) Requirements: Ki pool, ranks in acrobatics: 8, ranks in disguise: 5 and ranks in stealth: 8, feats: dodge HD: d8, BAB 3/4, Saves as per monk, skills: 4 + INT modifier, monk skill list. 1st: Improved Evasion, Poison Use, Sudden Strike 1d6 2nd: Ki Power, wind stance as a bonus feat 3rd: Sudden Strike 2d6 4th: Ki Power, mobility as a bonus feat 5th: Sudden Strike 3d6 6th: Ki Power, spring attack as a bonus feat 7th: Sudden Strike 4d6 8th: Ki Power, Hide in Plain Sight 9th: Sudden Strike 5d6 10th: Advanced Ki Power, Ninja Sensei Ki Powers use 'kujikiri' or finger motions to activate ki power drawn from within yourself. Some powers have singular effects and cost a single point of ki, while others have progressions of power at costs from 1 to 3 ki. Ghost Step - by spending 1 ki point (as a swift action) a ninja can become invisible for 1 round. By spending 2 ki points (as a swift action) a ninja can become invisible for 1 round + 1 round per WIS bonus. Ghost Sight - by spending 1 ki point (as a swift action) a ninja can see invisible objects for 1 round. By spending 2 ki points (as a swift action) a ninja can see invisible for 1 round + 1 round per WIS bonus. Ghost Touch - by spending a ki point (as a swift action) a ninja can strike an incorporeal or ethereal target as if it were corporeal, this effect lasts for a single round. Ki Armor - by spending a ki point (as a swift action) an unencumbered ninja can add her WIS bonus to AC for a number of rounds equal to her WIS score. This of course stacks with DEX bonus to AC. Ki Punch - by spending a ki point (as a swift action) a ninja can perform an unarmed strike at distance up to 30' range, and works as natural reach, but do not threaten your opponent's square, this effects lasts for a number of rounds equal to your WIS score. Ki Maneurver - by spending a ki point (as a swift action) a ninja can perform a combat maneuver at distance up to 30' range. An invisible manifestation of you performs the maneuver and you don not provoke an attack of opportunity, though your combat maneuver could still provoke an attack of opportunity. If you 'miss' your target you are still subject to falling or other event should you fail to make an attack. Damage dealt to your manifestation for opposed checks is psychically applied to you. This effect lasts for a number of rounds equal to your WIS bonus. A ninja can ednd this effect as a swift action. Ki Step - by spending a ki point (as a swift action) a ninja ignores some aspects of the terrain for a number of rounds equal to your WIS bonus, such as walking on ice or water. By spending 2 ki points (as a swift action) a ninja can perform this power for the duration of a number of rounds equal to her WIS score. By spending 3 ki points (as a swift action) a ninja can change its relative gravity, allowing you to run up steep inclines, walls, even walk on the ceiling for a number of rounds equal to your WIS score, allowing you to perform acrobats within your psychic 'buffer'. Ki Stride - by spending a ki point (as a swift action) a ninja can move up to her speed, this does not count as a move action. Potent Skill - choose one of your skills when you select this power, by spending a ki point (as a swift action) a ninja can add a +20 to all skill checks for the skill you selected for the next round. This ki power can be selected multiple times, but can only be applied to a different skill each time. Puissant Strike - by spending a ki point (as a swift action) a ninja can add her WIS bonus to all attacks and damage for a single round. By spending 2 ki points (as a swift action) a ninja can extend this duration to a number of rounds equal to her WIS bonus. Rogue Talent - a ninja can opt to choose from the rogue talent, as per rogue class feature in the Pathfinder RPG Core Handbook. Wholeness of Body - by spending a ki point (as a swift action) a ninja can heal herself for a number of points equal to your total class level. Wraithstrike - by spending a ki point (as a swift action) a ninja can resolve all melee attacks as melee touch attacks for a single round. Advanced Ki Powers: Abundant Step - by spending a ki point (as a swift action) a ninja can perform a [I]Dimension Door[/I], with her total class level as her caster level. Advanced Rogue Talent - a ninja can opt to select an advanced rogue talent from the Rogue class feature as per Pathfinder RPG Core Handbook. Improved Ghost Step - The ninja can spend 1 ki point (as a swift action) and become and remain ethereal for 1 round or invisible for a number of rounds equal to her Wisdom bonus. She must have the Ghost Step power before selecting the ability. Improved Puissant Strike - by spending a ki point (as a swift action) a ninja can perform the Puissant Strike power for a duration in rounds equal to WIS score. She must have the Puissant Strike power before selecting this. Ki Mastery - a ninja can spend a ki point as a free action instead of a swift action. Ninja Sensei - on a successful critical or sudden strike attack, she may spend 1 point from her Ki Pool as an immediate action to cause maximum damage. GP [/QUOTE]
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