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Ninja Questions [Complete Adventurer]
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2022778" data-attributes="member: 23094"><p>1. I believe it says, "for one round." One round durations begin on your turn, and end just before your initiative next round. He'd remain invisible until just before he acted.</p><p></p><p>2. I've found that Combat Expertise is useful when Feinting. What you've done is reduced your enemy's AC. Thus, you've improved your own chances to hit. Do this once or twice, and you've probably got a pretty good idea of just how high you need to roll in order to beat your opponent's [lower] AC. If it's a large enough change, sacrifice some of the difference to CE to up your AC.</p><p></p><p>For instance, you've determined that you need roughly an 16 to hit your opponent when they aren't denied Dex, and a 10 when they are (darn those Dodge bonuses! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Consider changing 2-4 points into AC through CE - especially if you can get into flanking, too! You've still improved your chances to hit over normal, and now you've improved your defenses, as well.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2022778, member: 23094"] 1. I believe it says, "for one round." One round durations begin on your turn, and end just before your initiative next round. He'd remain invisible until just before he acted. 2. I've found that Combat Expertise is useful when Feinting. What you've done is reduced your enemy's AC. Thus, you've improved your own chances to hit. Do this once or twice, and you've probably got a pretty good idea of just how high you need to roll in order to beat your opponent's [lower] AC. If it's a large enough change, sacrifice some of the difference to CE to up your AC. For instance, you've determined that you need roughly an 16 to hit your opponent when they aren't denied Dex, and a 10 when they are (darn those Dodge bonuses! ;) ). Consider changing 2-4 points into AC through CE - especially if you can get into flanking, too! You've still improved your chances to hit over normal, and now you've improved your defenses, as well. [/QUOTE]
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