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General Tabletop Discussion
Character Builds & Optimization
ninja/shadowdancer build.
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<blockquote data-quote="insanogeddon" data-source="post: 4704551" data-attributes="member: 82822"><p><strong>Nice</strong></p><p></p><p>Nice idea would be possible with greatspear and an exotic weapon master dip for x2 str damage. Unfort not enough feats and my dm is tight on custom items and sunder (or slime) pops up occasionally and exotic weapons are rarely found (we have a random item generator). Also due to our dm stricktly sticking to treasure limits if I combined flurry with power attack and the ninjas medium BAB I might have missed alot. I preferred jumping about one shot owning the battlefield.</p><p> </p><p>I found a special spear wasn't necessary. I would jump in (swooshing with special 20gp extra 'swooshy' pants) doing d8 +2 (spec) +3 (strx1.5)+3 (str item x1.5) +2 (wpn mastery) +2 (majic spear) + 4 (raptor school) + 6 (2pts of power attack from charge processed thru power attack and leap attack) = d8 + 22 + 6d6 (sudden strike: 1st round I was always invisible due to a ring of invisibility) and then thru 'staggering strike' (complete adventurer) the speared had to do a fort DC (damage dealt!) or be staggered for 1 round. </p><p>1 round being more than enough to go mcstabby, assume a 'ninja pose', tumble, or jump away/to the next target or (if patronising) to the far door to open it letting your mage/warrior followers 'mop up'. Also at any point I could use my ninja powers to turn invisible again as a swift action.</p><p> </p><p>Nothing quite like jumping over the mages 'meat shields' and impaling the eggshell artillery and having the door open before your team make it across the chamber (NB: not always the best tactic for survival.... untill you can turn ethereal). </p><p> </p><p>Even better that in our group I was only ever expected me to be a 'sneaky trap finder' till they realised my light weight changed combat outcomes and as I was to all audio appearances as sneaky as a cellophane gollem (when things did dissappear ..etherally.. it: 'couldn't have been me you would have heard me').</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4704551, member: 82822"] [b]Nice[/b] Nice idea would be possible with greatspear and an exotic weapon master dip for x2 str damage. Unfort not enough feats and my dm is tight on custom items and sunder (or slime) pops up occasionally and exotic weapons are rarely found (we have a random item generator). Also due to our dm stricktly sticking to treasure limits if I combined flurry with power attack and the ninjas medium BAB I might have missed alot. I preferred jumping about one shot owning the battlefield. I found a special spear wasn't necessary. I would jump in (swooshing with special 20gp extra 'swooshy' pants) doing d8 +2 (spec) +3 (strx1.5)+3 (str item x1.5) +2 (wpn mastery) +2 (majic spear) + 4 (raptor school) + 6 (2pts of power attack from charge processed thru power attack and leap attack) = d8 + 22 + 6d6 (sudden strike: 1st round I was always invisible due to a ring of invisibility) and then thru 'staggering strike' (complete adventurer) the speared had to do a fort DC (damage dealt!) or be staggered for 1 round. 1 round being more than enough to go mcstabby, assume a 'ninja pose', tumble, or jump away/to the next target or (if patronising) to the far door to open it letting your mage/warrior followers 'mop up'. Also at any point I could use my ninja powers to turn invisible again as a swift action. Nothing quite like jumping over the mages 'meat shields' and impaling the eggshell artillery and having the door open before your team make it across the chamber (NB: not always the best tactic for survival.... untill you can turn ethereal). Even better that in our group I was only ever expected me to be a 'sneaky trap finder' till they realised my light weight changed combat outcomes and as I was to all audio appearances as sneaky as a cellophane gollem (when things did dissappear ..etherally.. it: 'couldn't have been me you would have heard me'). [/QUOTE]
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