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<blockquote data-quote="TheAntiSummit" data-source="post: 963178" data-attributes="member: 12710"><p>But the reason I wanted to base the Ninja off of a Fighter was for the best possible BAB and the feats, especially for shurikens. He can throw 9 shurikens per round at four damage a piece. A Monk/Rogue combo would have a BAB 2 less than the fighter and would have a maximum of 4 feats, once Exotic Weapon Proficiency is taken that makes only three. Without quick draw a ninja can't throw more than three shurikens per round because he would have to keep pulling out new ones as a standard action. Then you're down to two feats. </p><p> </p><p>The only thing I realy need to make this character effective is a way to get him close without being spotted. I like the idea of a lantern with a stone inside that emanates darkness if only there was a way for me to see through the darkness... </p><p></p><p>Otherwise if no one else has any ideas I might just buy a few "dusts of disapearance".</p></blockquote><p></p>
[QUOTE="TheAntiSummit, post: 963178, member: 12710"] But the reason I wanted to base the Ninja off of a Fighter was for the best possible BAB and the feats, especially for shurikens. He can throw 9 shurikens per round at four damage a piece. A Monk/Rogue combo would have a BAB 2 less than the fighter and would have a maximum of 4 feats, once Exotic Weapon Proficiency is taken that makes only three. Without quick draw a ninja can't throw more than three shurikens per round because he would have to keep pulling out new ones as a standard action. Then you're down to two feats. The only thing I realy need to make this character effective is a way to get him close without being spotted. I like the idea of a lantern with a stone inside that emanates darkness if only there was a way for me to see through the darkness... Otherwise if no one else has any ideas I might just buy a few "dusts of disapearance". [/QUOTE]
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