Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ninjas!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monstrosity" data-source="post: 3431221" data-attributes="member: 50524"><p>I had been meaning to make a thread about ninja encounters, but this will do fine.</p><p></p><p></p><p>Forget about players wanting to be ninjas. Forget about players claiming that nothing can beat a ninja. Ninjas are the DM's sword, ready to strike whenever he pleases. You've all seen movies where armies of ninjas attack the protagonists, only to be soundly defeated. You've also all seen movies where a single ninja is more than a match for a protagonist. The fact remains that unless the protagonist happens to be a ninja himself, the ninjas always lose, and that's fine. Ninjas are supposed to lose. Their job is to lose in spectacular fashion and make the players feel awesome for fighting ninjas. Here's a couple reasons why ninjas make great enemies for the players:</p><p></p><ul> <li data-xf-list-type="ul">They are easily recognizable. Players might encounter a half-gargoyle feral weregorgon and wonder what the fumble that creature is, but when they see a ninja, they know it's a ninja.<br /> </li> <li data-xf-list-type="ul">They think windows are doors. If the PCs are all hidden in a two story house and there are 30 ninjas waiting outside, the ninjas can all get inside the house in a single round. This is great because players barricade doors but don't expect a horde of ninjas to come flying through the window.<br /> </li> <li data-xf-list-type="ul">They can be anywhere. A ninja's preferred method of transportation when no one is looking at him is 'being a ninja' which allows him to teleport anywhere in the world as long as he appear out of sight of the players. On top of that, ninjas have the ability to hide pretty much anywhere. If the PCs are fighting orcs, the PCs will probably find it strange and unrealistic if one of the orc pops out of the cupboard. This is not the case with ninjas. In fact the PCs will probably want to make sure there was only one ninja in that cupboard. <br /> </li> <li data-xf-list-type="ul">They can escape. Want to leave the players guessing and scared for their life? Have a horde of ninjas attack them out of nowhere and escape two rounds later.<br /> </li> <li data-xf-list-type="ul">They can use anything as weapons. Ninjas don't have to fight with swords, they can just grab whatever is closest and fight with it. Ninjas will fight with swords, chairs, ladders, giant bones, farm equipment, etc. They will throw shuriken, books, horse shoes and any weapon they can get their hands on.<br /> </li> <li data-xf-list-type="ul">They die spectacularly. An orc, when killed with a sword, will collapse to the floor and die with a grunt. A ninja however will backflip, landing on the table behind him and breaking it in the process. Fighting in a small room with ninjas does more structural damage than an empowered enlarged maximized fireball.<br /> </li> <li data-xf-list-type="ul">They are just strong enough to be a challenge. If a character is attacked by a single ninja, he can expect to survive after a good battle. If he is attacked by an army of ninjas, the outcome is the same. <br /> </li> <li data-xf-list-type="ul">They fight dirty. Ninjas have no qualms about setting stuff on fire, throwing sand in a PC's eyes, poisoning the characters with blowguns, etc. A ninja will trick you into getting close to a staircase and then push you down it.<br /> </li> <li data-xf-list-type="ul">They have the advantage of surprise. If the players spot ninjas before initiative is rolled, they're not real ninjas, they're just decoys.</li> </ul><p></p><p></p><p>As you can see, ninja encounters are pretty much mandatory.</p></blockquote><p></p>
[QUOTE="Monstrosity, post: 3431221, member: 50524"] I had been meaning to make a thread about ninja encounters, but this will do fine. Forget about players wanting to be ninjas. Forget about players claiming that nothing can beat a ninja. Ninjas are the DM's sword, ready to strike whenever he pleases. You've all seen movies where armies of ninjas attack the protagonists, only to be soundly defeated. You've also all seen movies where a single ninja is more than a match for a protagonist. The fact remains that unless the protagonist happens to be a ninja himself, the ninjas always lose, and that's fine. Ninjas are supposed to lose. Their job is to lose in spectacular fashion and make the players feel awesome for fighting ninjas. Here's a couple reasons why ninjas make great enemies for the players: [list] [*]They are easily recognizable. Players might encounter a half-gargoyle feral weregorgon and wonder what the fumble that creature is, but when they see a ninja, they know it's a ninja. [*]They think windows are doors. If the PCs are all hidden in a two story house and there are 30 ninjas waiting outside, the ninjas can all get inside the house in a single round. This is great because players barricade doors but don't expect a horde of ninjas to come flying through the window. [*]They can be anywhere. A ninja's preferred method of transportation when no one is looking at him is 'being a ninja' which allows him to teleport anywhere in the world as long as he appear out of sight of the players. On top of that, ninjas have the ability to hide pretty much anywhere. If the PCs are fighting orcs, the PCs will probably find it strange and unrealistic if one of the orc pops out of the cupboard. This is not the case with ninjas. In fact the PCs will probably want to make sure there was only one ninja in that cupboard. [*]They can escape. Want to leave the players guessing and scared for their life? Have a horde of ninjas attack them out of nowhere and escape two rounds later. [*]They can use anything as weapons. Ninjas don't have to fight with swords, they can just grab whatever is closest and fight with it. Ninjas will fight with swords, chairs, ladders, giant bones, farm equipment, etc. They will throw shuriken, books, horse shoes and any weapon they can get their hands on. [*]They die spectacularly. An orc, when killed with a sword, will collapse to the floor and die with a grunt. A ninja however will backflip, landing on the table behind him and breaking it in the process. Fighting in a small room with ninjas does more structural damage than an empowered enlarged maximized fireball. [*]They are just strong enough to be a challenge. If a character is attacked by a single ninja, he can expect to survive after a good battle. If he is attacked by an army of ninjas, the outcome is the same. [*]They fight dirty. Ninjas have no qualms about setting stuff on fire, throwing sand in a PC's eyes, poisoning the characters with blowguns, etc. A ninja will trick you into getting close to a staircase and then push you down it. [*]They have the advantage of surprise. If the players spot ninjas before initiative is rolled, they're not real ninjas, they're just decoys. [/list] As you can see, ninja encounters are pretty much mandatory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ninjas!
Top