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Nintendo DS Details Revealed
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<blockquote data-quote="WizarDru" data-source="post: 1777644" data-attributes="member: 151"><p>The wireless is one of the more compelling aspects of the DS. Being able to trade Pokemon or deathmatch across the playground or the classroom will certainly be an important aspect of the machine.</p><p></p><p>Each has a different audience and approach: the DS is intended to be a game device, something Nintendo is damn clever at producing. By and large, Nintendo's software for it's decks has a much better signal-to-noise ratio than any of the others. The DS is clearly designed to be solely a game appliance, and damn good at it.</p><p></p><p>The PSP, on the other hand, wants to be the replacement for most of your handheld devices: a portable media center, an MP3 player, a handheld game console, a messaging device and on and on. I personally think the PSP is going to have two major problems: UMD/AATRAC and price. The former is a mindless dedication to Sony's as-yet still unpopular and unaccepted formats, which try to supplant MP3...the same thinking that keeps them putting memory-stick technology in everything, even though Sony is the only one to use it (as opposed to the near universal acceptance of Flash and SDRAM). How much pain Sony is willing to swallow is anyone's guess, but I think they're seriously worried. The DS is slated out in a month or so for only $150...and the most liberal estimate puts the PSP at $200. Couple that with the fact that <a href="http://money.cnn.com/2004/08/18/commentary/game_over/column_gaming/" target="_blank">it's been delayed until Spring 2005</a>, or possibly Summer 2005....and you've got a lot of lost ground. Nintendo has a plug-in audience and the Christmas advantage....Sony knows full well what that lead time can mean.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1777644, member: 151"] The wireless is one of the more compelling aspects of the DS. Being able to trade Pokemon or deathmatch across the playground or the classroom will certainly be an important aspect of the machine. Each has a different audience and approach: the DS is intended to be a game device, something Nintendo is damn clever at producing. By and large, Nintendo's software for it's decks has a much better signal-to-noise ratio than any of the others. The DS is clearly designed to be solely a game appliance, and damn good at it. The PSP, on the other hand, wants to be the replacement for most of your handheld devices: a portable media center, an MP3 player, a handheld game console, a messaging device and on and on. I personally think the PSP is going to have two major problems: UMD/AATRAC and price. The former is a mindless dedication to Sony's as-yet still unpopular and unaccepted formats, which try to supplant MP3...the same thinking that keeps them putting memory-stick technology in everything, even though Sony is the only one to use it (as opposed to the near universal acceptance of Flash and SDRAM). How much pain Sony is willing to swallow is anyone's guess, but I think they're seriously worried. The DS is slated out in a month or so for only $150...and the most liberal estimate puts the PSP at $200. Couple that with the fact that [URL=http://money.cnn.com/2004/08/18/commentary/game_over/column_gaming/]it's been delayed until Spring 2005[/URL], or possibly Summer 2005....and you've got a lot of lost ground. Nintendo has a plug-in audience and the Christmas advantage....Sony knows full well what that lead time can mean. [/QUOTE]
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