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<blockquote data-quote="WizarDru" data-source="post: 1780502" data-attributes="member: 151"><p>I was merely replying to someone's earlier point that the wireless feature wasn't a throwaway, which I disagreed with. In point of fact, the PSP has much better wireless capacity: it's supposed to be 802.1 compatible, which should allow it a full range of functionality the DS can't touch (since the DS can only work with...another DS, and only at range of 30-100 feet).</p><p></p><p></p><p></p><p>It's also my opinion, not a fact. I think the GBA library is quite good. That doesn't make me right or wrong...it's just my subjective opinion. </p><p></p><p>The N64 wasn't a collosal failure...but it didn't recapture ground lost to the Playstation. Nintendo's refusal to leave the inferior ROM cartridge behind, their terrible licensing practices and lack of acceptance because of them...those led to it not being a huge success. But I've never heard of it describe as a failure. The N64's DD, Virtual Boy, Sega Saturn, Atari's Lynx...now THOSE were failures. Heck, the N64 lasted 5 years in the market...I loved the Dreamcast, and it didn't last 3.</p><p></p><p></p><p>And that's probably a wise decision. For myself, Nintendo has never disappointed with a handheld game console, and I don't expect them to do so now. </p><p></p><p></p><p></p><p>Recent articles in the WSJ, Forbes and Business 2.0 all discuss, at length, how Sony's dependence on it's video game unit has become critical (as well as the article I linked to earlier in the thread). Sony has made a serious misstep in the TV market (which it once dominated), failed to produce a timely hard-drive MP3 player and has serious investor concerns. They have a lot riding on the PSP. The fact that they're not releasing a great many details about it is a source of concern. On the one hand, they're saying that it will have 10 hours for games...but on the other hand, only 2.5 hours for music and movie playback. By missing the Christmas 2004 season, they're going to affect Sony's bottom line. </p><p></p><p>That doesn't mean it's going to fail, just that, as far as I can tell, Sony's obviously concerned. The same way that they were when the first iteration of the PS/2s had hardware problems and production shortages. That didn't stop it from being the single best selling game console in the world.</p><p></p><p>I think the DS has a plug-in audience...but if the PSP really is essentially a portable ps/2 with reasonable battery life and convergence features, then it'll sell like hotcakes. That is, unless they mess up the software library...and since they claim the delay is related to that, I doubt that's going to happen.</p><p></p><p>Me, I hope they both rock. I have a long train ride every day, and having two really cool handhelds to choose from each day would be pretty sweet.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1780502, member: 151"] I was merely replying to someone's earlier point that the wireless feature wasn't a throwaway, which I disagreed with. In point of fact, the PSP has much better wireless capacity: it's supposed to be 802.1 compatible, which should allow it a full range of functionality the DS can't touch (since the DS can only work with...another DS, and only at range of 30-100 feet). It's also my opinion, not a fact. I think the GBA library is quite good. That doesn't make me right or wrong...it's just my subjective opinion. The N64 wasn't a collosal failure...but it didn't recapture ground lost to the Playstation. Nintendo's refusal to leave the inferior ROM cartridge behind, their terrible licensing practices and lack of acceptance because of them...those led to it not being a huge success. But I've never heard of it describe as a failure. The N64's DD, Virtual Boy, Sega Saturn, Atari's Lynx...now THOSE were failures. Heck, the N64 lasted 5 years in the market...I loved the Dreamcast, and it didn't last 3. And that's probably a wise decision. For myself, Nintendo has never disappointed with a handheld game console, and I don't expect them to do so now. Recent articles in the WSJ, Forbes and Business 2.0 all discuss, at length, how Sony's dependence on it's video game unit has become critical (as well as the article I linked to earlier in the thread). Sony has made a serious misstep in the TV market (which it once dominated), failed to produce a timely hard-drive MP3 player and has serious investor concerns. They have a lot riding on the PSP. The fact that they're not releasing a great many details about it is a source of concern. On the one hand, they're saying that it will have 10 hours for games...but on the other hand, only 2.5 hours for music and movie playback. By missing the Christmas 2004 season, they're going to affect Sony's bottom line. That doesn't mean it's going to fail, just that, as far as I can tell, Sony's obviously concerned. The same way that they were when the first iteration of the PS/2s had hardware problems and production shortages. That didn't stop it from being the single best selling game console in the world. I think the DS has a plug-in audience...but if the PSP really is essentially a portable ps/2 with reasonable battery life and convergence features, then it'll sell like hotcakes. That is, unless they mess up the software library...and since they claim the delay is related to that, I doubt that's going to happen. Me, I hope they both rock. I have a long train ride every day, and having two really cool handhelds to choose from each day would be pretty sweet. [/QUOTE]
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