Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Nintendo DS Details Revealed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1783625" data-attributes="member: 151"><p>Yup, it was all tied together. There wasn't really any greater difficulty in creating a game for cartridge versus CD, per se. The issue was that cartridges were much more limited in storage capacity and only Nintendo could manufacture them. So not only were third-party developers required to get a license from Nintendo, they had to get Nintendo to manufacture their game and respond to Nintendo's content control policies, which were much stricter than Sony's policies. The largest cartridge available for the N64 was 64MB. CDs could hold more than 10 times that amount of data, allowing games with FMV and actual recorded dialogue (consider games like Resident Evil or Final Fantasy). CDs were cheaper and faster to produce, and many companies, like Square, finished their commitments and left for Sony, instead. That meant that there were few 3rd-party games and licenses. Capcom wasn't releasing Resident Evil 2 on the N64...it was practically impossible under the limitations of the cartridge format.</p><p></p><p></p><p></p><p></p><p>Heh. The moment I saw Trevor, I knew I'd found my new Avatar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The Gamegear had several fatal flaws that doomed it in the handheld market. First, it was bigger and heavier than the gameboy. The gameboy's success was a big suprise to everyone, including Nintendo, who underestimated how popular the device would turn out to be. It's portability cannot be understated. Worse, one of the GG's best features was also it's biggest liability: it's screen. Ahead of its time, the screen featured backlighting, something the gameboy didn't get for years. However, the reason the gameboy didn't have the backlighting was simple: power. The gamegear used 6 AA batteries, for a playtime of about 6 hours...the gameboy only used 4 AA batteries, and could go up to <u>35 hours</u>. Gamegear was also late to market, being the third of the handhelds. By the time it came out in June 1991, the gameboy had been out for two years, and sold 3.2 million units or so. The GG only sold 140,000 or so by the end of 1992, while the GB had sold nearly 5 million. Being more expensive didn't help it, either. Sega's attempt to remedy the situation, by releasing a rechargable power pack that was essentially a heavy belt (weighing more than the gg itself) not only looked silly, but only gave two more hours of game time. Add into that the fact the form factor for the gg was just bulky...unlike the GB, it didn't slide into a pants pocket that well. </p><p></p><p>Essentially, the game gear was doomed by being a portable game system that really wasn't terribly portable, due to power restrictions, weight and size. Some folks claim it didn't have a good game selection, but I couldn't say either way, honestly.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1783625, member: 151"] Yup, it was all tied together. There wasn't really any greater difficulty in creating a game for cartridge versus CD, per se. The issue was that cartridges were much more limited in storage capacity and only Nintendo could manufacture them. So not only were third-party developers required to get a license from Nintendo, they had to get Nintendo to manufacture their game and respond to Nintendo's content control policies, which were much stricter than Sony's policies. The largest cartridge available for the N64 was 64MB. CDs could hold more than 10 times that amount of data, allowing games with FMV and actual recorded dialogue (consider games like Resident Evil or Final Fantasy). CDs were cheaper and faster to produce, and many companies, like Square, finished their commitments and left for Sony, instead. That meant that there were few 3rd-party games and licenses. Capcom wasn't releasing Resident Evil 2 on the N64...it was practically impossible under the limitations of the cartridge format. Heh. The moment I saw Trevor, I knew I'd found my new Avatar. :D The Gamegear had several fatal flaws that doomed it in the handheld market. First, it was bigger and heavier than the gameboy. The gameboy's success was a big suprise to everyone, including Nintendo, who underestimated how popular the device would turn out to be. It's portability cannot be understated. Worse, one of the GG's best features was also it's biggest liability: it's screen. Ahead of its time, the screen featured backlighting, something the gameboy didn't get for years. However, the reason the gameboy didn't have the backlighting was simple: power. The gamegear used 6 AA batteries, for a playtime of about 6 hours...the gameboy only used 4 AA batteries, and could go up to [u]35 hours[/u]. Gamegear was also late to market, being the third of the handhelds. By the time it came out in June 1991, the gameboy had been out for two years, and sold 3.2 million units or so. The GG only sold 140,000 or so by the end of 1992, while the GB had sold nearly 5 million. Being more expensive didn't help it, either. Sega's attempt to remedy the situation, by releasing a rechargable power pack that was essentially a heavy belt (weighing more than the gg itself) not only looked silly, but only gave two more hours of game time. Add into that the fact the form factor for the gg was just bulky...unlike the GB, it didn't slide into a pants pocket that well. Essentially, the game gear was doomed by being a portable game system that really wasn't terribly portable, due to power restrictions, weight and size. Some folks claim it didn't have a good game selection, but I couldn't say either way, honestly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Nintendo DS Details Revealed
Top