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<blockquote data-quote="NiTessine" data-source="post: 200940" data-attributes="member: 475"><p>Here's another. Polo Foxburrow was created as practice. He is also hoarded in the archives of <a href="http://www.d20citadel.com/" target="_blank">d20 Citadel</a> </p><p></p><p><strong>Polo Foxburrow, male halfling Sor5:</strong> CR 5; ECL 5; Small Humanoid (halfling); HD 5d4+10; hp 20; Init +7 (+3 Dex, +4 Improved Initiative); Spd 20 ft; AC 14 (+3 Dex, +1 size); Melee masterwork morningstar +2 (1d8-2/x2); Ranged <em>sling</em> +7 (1d4-1/x2); SQ halfling racial traits; AL NG, SV Fort +4, Ref +9, Will +6; Str 7 (-2), Dex 16 (+3), Con 14 (+2), Int 10 (0), Wis 12 (+1), Cha 15 (+2)</p><p><strong>Skills:</strong> Concentration +8, Diplomacy +4, Hide +7, Move Silently +5, Listen +5, Search +1, Spot +3</p><p><strong>Languages:</strong> Common, Halfling</p><p><strong>Feats:</strong> Improved Initiative, Lightning Reflexes</p><p><strong>Special Qualities:</strong> Halfling Racial Traits (Ex): +2 morale bonus on saving throws against fear.</p><p><strong>Equipment:</strong> <em>+1 sling</em>, masterwork morningstar</p><p><strong>Spellcasting: (6/7/5)</strong></p><p>0-level: <em>resistance, disrupt undead, daze, ghost sound, mending, mage hand</em></p><p>1st-level: <em>mage armor, expeditious retreat, magic missile, comprehend languages</em></p><p>2nd-level: <em>arcane lock, knock</em></p><p></p><p><strong>Weasel Familiar:</strong> CR 1/4; Tiny Magical Beast; HD 5d8; hp 10; Init +2 (Dex); Spd 20 ft, climb 20 ft.; AC 17 (+2 size, +2 Dex, +3 natural); Melee +6 bite (1d3-4); SA Attach; SQ Scent; AL N, SV Fort +2, Ref +4, Will +5; Str 3, Dex 15, Con 10, Int 8, Wis 12, Con 10</p><p><strong>Skills and Feats:</strong> Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; Weapon Finesse (bite)</p><p><strong>Special Attacks:</strong> Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel has an AC of 15.</p><p><strong>Special Qualities:</strong> Scent (Ex): As described in <em>Monster Manual</em>, page 10; Familiar Special Qualities (Su): As described in <em>Player's Handbook</em>, page 51</p><p></p><p>Polo Foxburrow is a halfling of the wealthy Foxburrow merchant family, from Elmshire. His birth was not heralded by any strange incidents or omens, apart from his grandfather falling down the stairs for the second time that week. In all, he was a perfectly normal lightfoot halfling. And then, one day, when he was some seven years of age, in the middle of playing with his siblings in the woods, they stumbled upon a zombie halfling. Poor Polo was terrified as the unnatural creature turned its rotting visage on him, balefires in its eyes. As the halfling children screamed and ran, Polo tripped on a root, and in moments, the creature was upon him. Reflexively, Polo pounded it with his little fists, as the black teeth came ever closer to his face.</p><p></p><p>A few minutes later the rescue party came, with Polo's worried parents and a few children to show the way. They found Polo lying on the ground, with the zombie beside him, the latter having a large smoking hole in its chest. Polo's parents were overjoyed, and took him to the healers and then home. One of the few wizards in Elmshire, a member of the town watch, came to visit the Foxburrows the next day. He'd examined the zombie, and determined that Polo was either a psionic wild talent, or had a spontaneous arcane talent. Fortunately, the family's record books went a long way back, and it was found out that some five hundred years ago, there had been a Foxburrow adventurer who'd ranged far and wide, even to the planes, it was said. He returned home a broken and grim man, but with a strange, golden haired halfling baby along with him. The adventurer died soon after, and the baby grew up with his aunt, under the Foxburrow name, and, after living an extraordinarily long time for a halfling, passed on into just a gravestone in the graveyard and a marking in the family tree. And now, his legacy had surfaced. The watch mage believed the boy had possessed celestial blood, and now the potent magic had resurfaced this way.</p><p></p><p>The wizard taught Polo to control his talent, so another uncontrolled outburst of magical energy would not hurt anybody. When Polo came to age, however, wanderlust overtook him, and he went south, into the great city of Greyhawk. His talents attracted the notice of the local thieves' guild, and he has worked with them for some time now.</p></blockquote><p></p>
[QUOTE="NiTessine, post: 200940, member: 475"] Here's another. Polo Foxburrow was created as practice. He is also hoarded in the archives of [URL=http://www.d20citadel.com/]d20 Citadel[/URL] [b]Polo Foxburrow, male halfling Sor5:[/b] CR 5; ECL 5; Small Humanoid (halfling); HD 5d4+10; hp 20; Init +7 (+3 Dex, +4 Improved Initiative); Spd 20 ft; AC 14 (+3 Dex, +1 size); Melee masterwork morningstar +2 (1d8-2/x2); Ranged [i]sling[/i] +7 (1d4-1/x2); SQ halfling racial traits; AL NG, SV Fort +4, Ref +9, Will +6; Str 7 (-2), Dex 16 (+3), Con 14 (+2), Int 10 (0), Wis 12 (+1), Cha 15 (+2) [b]Skills:[/b] Concentration +8, Diplomacy +4, Hide +7, Move Silently +5, Listen +5, Search +1, Spot +3 [b]Languages:[/b] Common, Halfling [b]Feats:[/b] Improved Initiative, Lightning Reflexes [b]Special Qualities:[/b] Halfling Racial Traits (Ex): +2 morale bonus on saving throws against fear. [b]Equipment:[/b] [i]+1 sling[/i], masterwork morningstar [b]Spellcasting: (6/7/5)[/b] 0-level: [i]resistance, disrupt undead, daze, ghost sound, mending, mage hand[/i] 1st-level: [i]mage armor, expeditious retreat, magic missile, comprehend languages[/i] 2nd-level: [i]arcane lock, knock[/i] [b]Weasel Familiar:[/b] CR 1/4; Tiny Magical Beast; HD 5d8; hp 10; Init +2 (Dex); Spd 20 ft, climb 20 ft.; AC 17 (+2 size, +2 Dex, +3 natural); Melee +6 bite (1d3-4); SA Attach; SQ Scent; AL N, SV Fort +2, Ref +4, Will +5; Str 3, Dex 15, Con 10, Int 8, Wis 12, Con 10 [b]Skills and Feats:[/b] Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; Weapon Finesse (bite) [b]Special Attacks:[/b] Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel has an AC of 15. [b]Special Qualities:[/b] Scent (Ex): As described in [i]Monster Manual[/i], page 10; Familiar Special Qualities (Su): As described in [i]Player's Handbook[/i], page 51 Polo Foxburrow is a halfling of the wealthy Foxburrow merchant family, from Elmshire. His birth was not heralded by any strange incidents or omens, apart from his grandfather falling down the stairs for the second time that week. In all, he was a perfectly normal lightfoot halfling. And then, one day, when he was some seven years of age, in the middle of playing with his siblings in the woods, they stumbled upon a zombie halfling. Poor Polo was terrified as the unnatural creature turned its rotting visage on him, balefires in its eyes. As the halfling children screamed and ran, Polo tripped on a root, and in moments, the creature was upon him. Reflexively, Polo pounded it with his little fists, as the black teeth came ever closer to his face. A few minutes later the rescue party came, with Polo's worried parents and a few children to show the way. They found Polo lying on the ground, with the zombie beside him, the latter having a large smoking hole in its chest. Polo's parents were overjoyed, and took him to the healers and then home. One of the few wizards in Elmshire, a member of the town watch, came to visit the Foxburrows the next day. He'd examined the zombie, and determined that Polo was either a psionic wild talent, or had a spontaneous arcane talent. Fortunately, the family's record books went a long way back, and it was found out that some five hundred years ago, there had been a Foxburrow adventurer who'd ranged far and wide, even to the planes, it was said. He returned home a broken and grim man, but with a strange, golden haired halfling baby along with him. The adventurer died soon after, and the baby grew up with his aunt, under the Foxburrow name, and, after living an extraordinarily long time for a halfling, passed on into just a gravestone in the graveyard and a marking in the family tree. And now, his legacy had surfaced. The watch mage believed the boy had possessed celestial blood, and now the potent magic had resurfaced this way. The wizard taught Polo to control his talent, so another uncontrolled outburst of magical energy would not hurt anybody. When Polo came to age, however, wanderlust overtook him, and he went south, into the great city of Greyhawk. His talents attracted the notice of the local thieves' guild, and he has worked with them for some time now. [/QUOTE]
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