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<blockquote data-quote="NiTessine" data-source="post: 201872" data-attributes="member: 475"><p>And this fellow here is Gornuk Spinningsteel, yet another character archived in <a href="http://www.d20citadel.com/" target="_blank">d20 Citadel</a>. I seem to spend a lot of time there...</p><p></p><p><strong>Gornuk Spinningsteel, male gold dwarf Psw6/Slayer3:</strong> CR 9; ECL 9; Medium-Size Humanoid (dwarf); HD 6d8+3d10+35; hp 59; Init +0; Spd 15 ft; AC 19 (+5 scale mail, +3 shield, +1 Dodge); Melee <em>heavy flail</em> +11 (1d10+4/19-20x2); SQ Dwarven qualities, class qualities; AL LG, SV Fort +11, Ref +3, Will +5; Str 15 (+2), Dex 11 (0), Con 21 (+5), Int 11 (0), Wis 12 (+1), Cha 9 (-1)</p><p><strong>Skills:</strong> Autohypnosis +7 (6), Concentration +7 (2), Knowledge (mind flayer lore) +4 (6), Listen +2 (1), Psicraft +6 (6), Spot +2 (1), Stabilize Self +7 (2), Wilderness Lore +5 (8)</p><p><strong>Languages:</strong> Chondathan, Dwarven, Shaaran, Undercommon</p><p><strong>Feats:</strong> Dodge, Iron Will, Power Attack, Psionic Weapon, Psychic Bastion, Rapid Metabolism, Track, Weapon Specialization (heavy flail), Weapon Focus (heavy flail)</p><p><strong>Special Qualities:</strong> Darkvision 60 ft; stonecunning; +2 racial saving throw against poison; +1 racial bonus to attack rolls against aberrations; +2 racial saving throw bonus against spells and spell-like effects; +4 dodge bonus against giants; +2 to Appraise checks related to rare or exotic items; +2 to Craft checks related to stone or metal</p><p>Favoured Enemy (illithidkin) (Ex): Due to his extensive study of her foes and training with the proper techniques for combating them, a slayer gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against illithids. Likewise, he gets the same bonus on weapon damage rolls against illithids.</p><p>Illithid Sense (Su): The slayer senses the presence of illithids within 60 feet of himself, even if hidden by darkness or walls, but not their exact location. This ability is active as long as the slayer's power point reserve is 3 or above.</p><p>Brain Nausea (Su): Any creature that attempts to eat the slayer's brain must succeed at a Will save (DC 17) or become disinclined to do so. Illithids in particular are free to take any action except extracting the slayer's brain (but do not realize they are being so affected). This ability is active as long as the slayer's power point reserve is 1 or more.</p><p><strong>Equipment:</strong> <em>+2 flayer flail, 3rd-level crawling tattoo (greater concussion),</em> masterwork scale mail, masterwork spiked large steel shield, backpack, masterwork bandoleer, 6 <em>potions of cure light wounds, everburning torch, power stone (1 astral construct II),</em> 28gp (2,015gp more in a vault in his home)</p><p><strong>Deity:</strong> Clangeddin</p><p><strong>Home Region:</strong> Shaar</p><p><strong>Power Points:</strong> 21</p><p><strong>Combat Modes:</strong> Mental Barrier, Intellect Fortress, Id Insinuation</p><p><strong>Powers Known:</strong></p><p>0-level: <em>detect psionics, distract, far punch</em></p><p>1st-level: <em>bite of the wolf, combat precognition, lesser metaphysical weapon</em></p><p>2nd-level: <em>animal affinity, body equilibrium, combat prescience</em></p><p>3rd-level: <em>danger sense</em></p><p></p><p><strong>Description:</strong> Gornuk has a dark skin, and a long, jet-black beard. His eyes are solid yellow, with no visible pupils or whites. His armour and weapons are dwarf-crafted.</p><p>By his nature, he is rather typical for a dwarf. He is gruff, patient, and remembers both grudges and friends. Chief among those grudges are mind flayers, and he will take any chance to kill one of the hated illithid.</p><p></p><p><strong>Background:</strong> Gornuk Spinningsteel was born in the northern end of the Great Rift, to a family with long-established traditions as warriors and illithid-hunters. From a young age, he was taught how to fight, to know the mind flayers and their many servitors, and how to survive in the Underdark. He was a promising warrior, and showed extraordinary stamina. He once fell thirty feet from a ledge, and walked away with only bruises.</p><p>Gornuk was once on a routine patrol in the Underdark tunnels north of the Rift, when the patrol scout came running to the rest of the troupe, informing them of a small group of hobgoblins marching their way. The dwarves quickly hid and prepared an ambush.</p><p>When the hobgoblins showed up, the patrol struck. Few hobgoblins were felled in the initial assault, but they were prepared, and fought back hard. When it was becoming all too obvious the hobgoblins were losing, though, a shape floated down from the ceiling. A humanoid shape. An illithid shape.</p><p>The creature unleashed its mind blasts into the battle, and soon only Gornuk was left standing. The monster pummelled him with psionic energy, until he was half-dead, and then came to the young dwarf, intending to eat his brain. As the tentacles crawled under his face, Gornuk grasped his hand on the hilt of a dagger in his boot, and struck at his opponent's tentacles, severing all but one. Wounded, the monster fled into the tunnels.</p><p>Soon afterwards, Gornuk discovered that his own psionic potential had been unlocked in the fight. He sought out a caradhraker, a dwarven illithid hunter, or 'flayer slayer' as they were known in the community. The caradhraker teached him to use his mind as a weapon, a shield, and a dozen things more.</p><p>Gornuk and his mentor adventured the wilds of Underdark for a long time, with a party of other dwarven adventurers, including a priest of Clangeddin and a young dwarven wizard. Among other things, they stopped an invasion by a group of Dambrathan half-drow and their water genasi ally.</p><p>It was one fateful night, however, in the Underdark tunnels near Hardcastle, that they were ambushed by a group of duergar, goblins, and svirfneblin acting together. Gornuk's mentor immediately realized they were under thrall, and informed the others of it. As the tide of battle was turning against their attackers, an all too familiar scene played out. Like five years before, an illithid floated down from the tunnel ceiling, the torchlight illuminating its maimed face and its single tentacle.</p><p>As the rest of the group fought against the thralls, Gornuk and the caradhraker attacked the illithid. The battle was furious, and they both suffered injuries to body and mind, but in the end, a mighty swing of Gornuk's flail tore its head off.</p><p>Not long afterwards, Gornuk entered the caradhrakers, now wielding his magical flail adorned with the head of his slain adversary.</p><p>After Gornuk joined the caradhrakers, the adventuring group continued its exploits, now directed more than ever against the hated illithids. During the next two years, the group slew five illithids, two nyraala golems, and even an illithid vampire, along with more mundane opponents. They explored tunnels to the far north, reaching the southern shores of the Sea of Fallen Stars at one point, and had a memorable battle against sahuagin in a coastal village.</p><p></p><p><strong>Sources:</strong> <em>Player's Handbook, Dungeon Master's Guide, Psionics Handbook, Forgotten Realms Campaign Setting, Book of Eldritch Might,</em> <a href="http://www.montecook.com/" target="_blank">Monte Cook's website</a></p></blockquote><p></p>
[QUOTE="NiTessine, post: 201872, member: 475"] And this fellow here is Gornuk Spinningsteel, yet another character archived in [URL=http://www.d20citadel.com/]d20 Citadel[/URL]. I seem to spend a lot of time there... [b]Gornuk Spinningsteel, male gold dwarf Psw6/Slayer3:[/b] CR 9; ECL 9; Medium-Size Humanoid (dwarf); HD 6d8+3d10+35; hp 59; Init +0; Spd 15 ft; AC 19 (+5 scale mail, +3 shield, +1 Dodge); Melee [i]heavy flail[/i] +11 (1d10+4/19-20x2); SQ Dwarven qualities, class qualities; AL LG, SV Fort +11, Ref +3, Will +5; Str 15 (+2), Dex 11 (0), Con 21 (+5), Int 11 (0), Wis 12 (+1), Cha 9 (-1) [b]Skills:[/b] Autohypnosis +7 (6), Concentration +7 (2), Knowledge (mind flayer lore) +4 (6), Listen +2 (1), Psicraft +6 (6), Spot +2 (1), Stabilize Self +7 (2), Wilderness Lore +5 (8) [b]Languages:[/b] Chondathan, Dwarven, Shaaran, Undercommon [b]Feats:[/b] Dodge, Iron Will, Power Attack, Psionic Weapon, Psychic Bastion, Rapid Metabolism, Track, Weapon Specialization (heavy flail), Weapon Focus (heavy flail) [b]Special Qualities:[/b] Darkvision 60 ft; stonecunning; +2 racial saving throw against poison; +1 racial bonus to attack rolls against aberrations; +2 racial saving throw bonus against spells and spell-like effects; +4 dodge bonus against giants; +2 to Appraise checks related to rare or exotic items; +2 to Craft checks related to stone or metal Favoured Enemy (illithidkin) (Ex): Due to his extensive study of her foes and training with the proper techniques for combating them, a slayer gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against illithids. Likewise, he gets the same bonus on weapon damage rolls against illithids. Illithid Sense (Su): The slayer senses the presence of illithids within 60 feet of himself, even if hidden by darkness or walls, but not their exact location. This ability is active as long as the slayer's power point reserve is 3 or above. Brain Nausea (Su): Any creature that attempts to eat the slayer's brain must succeed at a Will save (DC 17) or become disinclined to do so. Illithids in particular are free to take any action except extracting the slayer's brain (but do not realize they are being so affected). This ability is active as long as the slayer's power point reserve is 1 or more. [b]Equipment:[/b] [i]+2 flayer flail, 3rd-level crawling tattoo (greater concussion),[/i] masterwork scale mail, masterwork spiked large steel shield, backpack, masterwork bandoleer, 6 [i]potions of cure light wounds, everburning torch, power stone (1 astral construct II),[/i] 28gp (2,015gp more in a vault in his home) [b]Deity:[/b] Clangeddin [b]Home Region:[/b] Shaar [b]Power Points:[/b] 21 [b]Combat Modes:[/b] Mental Barrier, Intellect Fortress, Id Insinuation [b]Powers Known:[/b] 0-level: [i]detect psionics, distract, far punch[/i] 1st-level: [i]bite of the wolf, combat precognition, lesser metaphysical weapon[/i] 2nd-level: [i]animal affinity, body equilibrium, combat prescience[/i] 3rd-level: [i]danger sense[/i] [b]Description:[/b] Gornuk has a dark skin, and a long, jet-black beard. His eyes are solid yellow, with no visible pupils or whites. His armour and weapons are dwarf-crafted. By his nature, he is rather typical for a dwarf. He is gruff, patient, and remembers both grudges and friends. Chief among those grudges are mind flayers, and he will take any chance to kill one of the hated illithid. [b]Background:[/b] Gornuk Spinningsteel was born in the northern end of the Great Rift, to a family with long-established traditions as warriors and illithid-hunters. From a young age, he was taught how to fight, to know the mind flayers and their many servitors, and how to survive in the Underdark. He was a promising warrior, and showed extraordinary stamina. He once fell thirty feet from a ledge, and walked away with only bruises. Gornuk was once on a routine patrol in the Underdark tunnels north of the Rift, when the patrol scout came running to the rest of the troupe, informing them of a small group of hobgoblins marching their way. The dwarves quickly hid and prepared an ambush. When the hobgoblins showed up, the patrol struck. Few hobgoblins were felled in the initial assault, but they were prepared, and fought back hard. When it was becoming all too obvious the hobgoblins were losing, though, a shape floated down from the ceiling. A humanoid shape. An illithid shape. The creature unleashed its mind blasts into the battle, and soon only Gornuk was left standing. The monster pummelled him with psionic energy, until he was half-dead, and then came to the young dwarf, intending to eat his brain. As the tentacles crawled under his face, Gornuk grasped his hand on the hilt of a dagger in his boot, and struck at his opponent's tentacles, severing all but one. Wounded, the monster fled into the tunnels. Soon afterwards, Gornuk discovered that his own psionic potential had been unlocked in the fight. He sought out a caradhraker, a dwarven illithid hunter, or 'flayer slayer' as they were known in the community. The caradhraker teached him to use his mind as a weapon, a shield, and a dozen things more. Gornuk and his mentor adventured the wilds of Underdark for a long time, with a party of other dwarven adventurers, including a priest of Clangeddin and a young dwarven wizard. Among other things, they stopped an invasion by a group of Dambrathan half-drow and their water genasi ally. It was one fateful night, however, in the Underdark tunnels near Hardcastle, that they were ambushed by a group of duergar, goblins, and svirfneblin acting together. Gornuk's mentor immediately realized they were under thrall, and informed the others of it. As the tide of battle was turning against their attackers, an all too familiar scene played out. Like five years before, an illithid floated down from the tunnel ceiling, the torchlight illuminating its maimed face and its single tentacle. As the rest of the group fought against the thralls, Gornuk and the caradhraker attacked the illithid. The battle was furious, and they both suffered injuries to body and mind, but in the end, a mighty swing of Gornuk's flail tore its head off. Not long afterwards, Gornuk entered the caradhrakers, now wielding his magical flail adorned with the head of his slain adversary. After Gornuk joined the caradhrakers, the adventuring group continued its exploits, now directed more than ever against the hated illithids. During the next two years, the group slew five illithids, two nyraala golems, and even an illithid vampire, along with more mundane opponents. They explored tunnels to the far north, reaching the southern shores of the Sea of Fallen Stars at one point, and had a memorable battle against sahuagin in a coastal village. [b]Sources:[/b] [i]Player's Handbook, Dungeon Master's Guide, Psionics Handbook, Forgotten Realms Campaign Setting, Book of Eldritch Might,[/i] [URL=http://www.montecook.com/]Monte Cook's website[/URL] [/QUOTE]
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