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Nithrekel, Earth Mephit Fighter NPC through 50 years of servitude.
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<blockquote data-quote="BLACKDIRGE" data-source="post: 551571" data-attributes="member: 1953"><p>Nithrekel, Earth Mephit </p><p>Small Outsider; Ftr 12, AL N; CR 15; Year 38</p><p>HD 3d8+12d10+42; hp 139; </p><p>Init +2; Spd 30 ft, Fly 40 ft; AC 27 (+2 Dex, +1 size, +6 natural, +6 chain shirt, ring +2)</p><p>BAB +15/+10/+5; Atk +22/+17/+18 melee or +18/+13/+8 ranged;</p><p>SV Fort +16, Ref +11, Will +10;</p><p>Str 23, Dex 12 (14), Con 16, Int 14, Wis 12, Cha 14</p><p></p><p>Skills (76 points): Bluff +6 (7), Craft (weapon smith) +11 (13), Craft (armorer) +11 (13), Diplomacy +5 (7), Hide +6 (12), Knowledge (military tactics) +8 (10), Intimidate +2 (4), Listen +6 (7), Move Silently +6 (8), Spot +6 (7) </p><p>Feats: Power Attack, Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Cleave, Weapon Specialization (bastard sword), Flyby Attack, Improved Critical (bastard sword), Great Cleave, Power Critical, Sunder, Improved Initiative, Expertise, Leadership</p><p>Languages: terran, common, dwarven, ignan, gnoll</p><p></p><p>Armor: +2 Minor Fortification Mithral Chain Shirt, +6 AC, 10 lbs</p><p>Weapons: +3 Keen Screaming Bastard Sword: Atk +26/+21/+16 melee, Dmg 1d10+1d6+14, crit 15-20/x2</p><p>Javelin: Atk +18/+13/+8 ranged, Dmg 1d6+6, crit x2, range 30ft</p><p>Claws (2): Atk +22 melee, Dmg 1d3+6, crit x2</p><p>Other Gear: potion of cure moderate wounds (2), 2 javelins of lightning, gloves of dexterity +2, ring of protection +2, ring of resistance +2</p><p></p><p>Breath Weapon: 15 ft. cone of rock shards and pebbles, Dmg 1d8, reflex save for half DC 20</p><p>Spell-like abilities: 1/hour – enlarge, 1/day – soften earth and stone, cast as 6th level sorcerer</p><p>Fast Healing: Nithrekel heals 2 points of damage per round when underground or buried up to his waist in earth </p><p>Summon Mephit: Once per day Nithrekel can summon another earth mephit with a 25% chance of success.</p><p></p><p>Hazergal’s legion has grown to encompass over 2000 humanoids, many of these are refugees from Sheveker’s forces seeking better fortunes form their former master’s rival. Nithrekel has destroyed almost all of the once great military force that Sheveker commanded; all that stands between his total annihilation is the near impregnable fortress that serves as the center of the fiendish sorcerer’s power. With complete victory so close Hazergal had put considerable pressure on Nithrekel to destroy his rival once and for all, a daunting task to say the least.</p><p></p><p>Sheveker’s fortress is a marvel of magical engineering, a six tiered tower featuring walls of solid adamantine with each tier protected by dozens of magical wards and manned by Sheveker’s finest warriors. Over 300 of the best warriors in Sheveker’s remaining forces guard the fortress day and night, and they are lead by Sheveker’s trusted lieutenant, Ubok Prog, a half-dragon blackguard of incredible power. Not only will Nithrekel have to breach the fortress, a near impossible task in itself, but also he will have to face Ubok Prog and his battle hardened men in less than favorable conditions. Finally, if Nithrekel defeated all the obstacles set against him he would face Sheveker, a spellcaster as mighty as Hazergal himself, and most likely be destroyed. </p><p></p><p>As impossible as his task seemed, Nithrekel had no choice but to comply with Hazergal’s wishes and began his preparation for would likely be his final mission. The first order of business was to build siege engines capable of smashing the walls of a fortress as tough as Sheveker’s, luckily Nithrekel’s fickle master agreed to aid him in this matter. Five large catapults and two massive trebuchets were constructed; each of these fearsome war machines received a considerable dose of Hazergal’s magic during its construction making it thrice as powerful as its mundane counterpart. In addition enchanted iron ammunition was forged for each of the siege engines to compliment their already formidable destructive capability. </p><p></p><p>With his siege engines complete, Nithrekel set to preparing his men for the long siege that was to come. Huge ladders were constructed to allow his men a chance to scale the walls of Sheveker’s domain. Two huge 40 foot high rolling battle towers were also created to allow his men to get close enough to the walls to launch an attack. Dozens of mantelets were manufactured to protect Nithrekel’s archers and each was given 10 magical arrows in case Sheveker had more than orcs manning his battlements. For six months Nithrekel held mock battles, using Hazergal’s tower in place of Sheveker’s and running his men through the paces of a siege. The men responded well to the training and Nithrekel kept no secrets from them as to what they would be facing. For many years Nithrekel had led his men to victory time and time again and they had no reason to doubt his capabilities now. If they were successful the loot they would carry away from Sheveker’s fortress would more than make up for the dangers of sacking it.</p><p></p><p>Nithrekel had but one more thing to prepare for, he was a mighty warrior and there were few that could stand before his blade and survive, but he knew that a powerful mage could slay him before his sword even cleared its scabbard. Nithrekel had no choice but to consult Hazergal and glean whatever information he could from the mad wizard on defeating Sheveker. With victory over his rival so close at hand, Hazergal was more than willing to help his servant. Hazergal would, of course, not render his aid personally for he had no wish to risk his own skin in a duel with the mighty Sheveker, but he would supply Nithrekel with a fighting chance should he find himself face to face with the half-fiend sorcerer. Hazergal gave to Nithrekel A golden pendant on a fine silver chain that was endowed with a single use of a very powerful spell. The spell would render all magic items and effects powerless in a 30 foot burst, bringing down any and all magical protections that Sheveker might have. The sorcerer would of course not expect this from a warrior and it would allow Nithrekel and his men a precious few seconds in which to strike at the vulnerable sorcerer and hopefully slay him before he could regain his magical protections. Hazergal instructed Nithrekel to speak the command word and then hurl the amulet from him or his own weapons and armor would lose their magical properties. Nithrekel, at that moment wished to do nothing but use the amulet on Hazergal himself and slay the enslaving wizard but the binding power of his planar contract would not allow it. </p><p></p><p>Armed with the amulet and his siege weapons Nithrekel led his men through the gates of Hazergal’s domain on the morning of the anniversary of his 39th year of servitude. The three-day trek to Sheveker’s fortress would give Nithrekel more than enough time to ponder his fate and hope that Hazergal was not simply sending him off to his death. With the stoicism that had served him well during his enslavement Nithrekel figure it really didn’t matter, either he would defeat Sheveker and learn first hand what it was like to battle an arch mage or he would be destroyed and gain his freedom through death.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 551571, member: 1953"] Nithrekel, Earth Mephit Small Outsider; Ftr 12, AL N; CR 15; Year 38 HD 3d8+12d10+42; hp 139; Init +2; Spd 30 ft, Fly 40 ft; AC 27 (+2 Dex, +1 size, +6 natural, +6 chain shirt, ring +2) BAB +15/+10/+5; Atk +22/+17/+18 melee or +18/+13/+8 ranged; SV Fort +16, Ref +11, Will +10; Str 23, Dex 12 (14), Con 16, Int 14, Wis 12, Cha 14 Skills (76 points): Bluff +6 (7), Craft (weapon smith) +11 (13), Craft (armorer) +11 (13), Diplomacy +5 (7), Hide +6 (12), Knowledge (military tactics) +8 (10), Intimidate +2 (4), Listen +6 (7), Move Silently +6 (8), Spot +6 (7) Feats: Power Attack, Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Cleave, Weapon Specialization (bastard sword), Flyby Attack, Improved Critical (bastard sword), Great Cleave, Power Critical, Sunder, Improved Initiative, Expertise, Leadership Languages: terran, common, dwarven, ignan, gnoll Armor: +2 Minor Fortification Mithral Chain Shirt, +6 AC, 10 lbs Weapons: +3 Keen Screaming Bastard Sword: Atk +26/+21/+16 melee, Dmg 1d10+1d6+14, crit 15-20/x2 Javelin: Atk +18/+13/+8 ranged, Dmg 1d6+6, crit x2, range 30ft Claws (2): Atk +22 melee, Dmg 1d3+6, crit x2 Other Gear: potion of cure moderate wounds (2), 2 javelins of lightning, gloves of dexterity +2, ring of protection +2, ring of resistance +2 Breath Weapon: 15 ft. cone of rock shards and pebbles, Dmg 1d8, reflex save for half DC 20 Spell-like abilities: 1/hour – enlarge, 1/day – soften earth and stone, cast as 6th level sorcerer Fast Healing: Nithrekel heals 2 points of damage per round when underground or buried up to his waist in earth Summon Mephit: Once per day Nithrekel can summon another earth mephit with a 25% chance of success. Hazergal’s legion has grown to encompass over 2000 humanoids, many of these are refugees from Sheveker’s forces seeking better fortunes form their former master’s rival. Nithrekel has destroyed almost all of the once great military force that Sheveker commanded; all that stands between his total annihilation is the near impregnable fortress that serves as the center of the fiendish sorcerer’s power. With complete victory so close Hazergal had put considerable pressure on Nithrekel to destroy his rival once and for all, a daunting task to say the least. Sheveker’s fortress is a marvel of magical engineering, a six tiered tower featuring walls of solid adamantine with each tier protected by dozens of magical wards and manned by Sheveker’s finest warriors. Over 300 of the best warriors in Sheveker’s remaining forces guard the fortress day and night, and they are lead by Sheveker’s trusted lieutenant, Ubok Prog, a half-dragon blackguard of incredible power. Not only will Nithrekel have to breach the fortress, a near impossible task in itself, but also he will have to face Ubok Prog and his battle hardened men in less than favorable conditions. Finally, if Nithrekel defeated all the obstacles set against him he would face Sheveker, a spellcaster as mighty as Hazergal himself, and most likely be destroyed. As impossible as his task seemed, Nithrekel had no choice but to comply with Hazergal’s wishes and began his preparation for would likely be his final mission. The first order of business was to build siege engines capable of smashing the walls of a fortress as tough as Sheveker’s, luckily Nithrekel’s fickle master agreed to aid him in this matter. Five large catapults and two massive trebuchets were constructed; each of these fearsome war machines received a considerable dose of Hazergal’s magic during its construction making it thrice as powerful as its mundane counterpart. In addition enchanted iron ammunition was forged for each of the siege engines to compliment their already formidable destructive capability. With his siege engines complete, Nithrekel set to preparing his men for the long siege that was to come. Huge ladders were constructed to allow his men a chance to scale the walls of Sheveker’s domain. Two huge 40 foot high rolling battle towers were also created to allow his men to get close enough to the walls to launch an attack. Dozens of mantelets were manufactured to protect Nithrekel’s archers and each was given 10 magical arrows in case Sheveker had more than orcs manning his battlements. For six months Nithrekel held mock battles, using Hazergal’s tower in place of Sheveker’s and running his men through the paces of a siege. The men responded well to the training and Nithrekel kept no secrets from them as to what they would be facing. For many years Nithrekel had led his men to victory time and time again and they had no reason to doubt his capabilities now. If they were successful the loot they would carry away from Sheveker’s fortress would more than make up for the dangers of sacking it. Nithrekel had but one more thing to prepare for, he was a mighty warrior and there were few that could stand before his blade and survive, but he knew that a powerful mage could slay him before his sword even cleared its scabbard. Nithrekel had no choice but to consult Hazergal and glean whatever information he could from the mad wizard on defeating Sheveker. With victory over his rival so close at hand, Hazergal was more than willing to help his servant. Hazergal would, of course, not render his aid personally for he had no wish to risk his own skin in a duel with the mighty Sheveker, but he would supply Nithrekel with a fighting chance should he find himself face to face with the half-fiend sorcerer. Hazergal gave to Nithrekel A golden pendant on a fine silver chain that was endowed with a single use of a very powerful spell. The spell would render all magic items and effects powerless in a 30 foot burst, bringing down any and all magical protections that Sheveker might have. The sorcerer would of course not expect this from a warrior and it would allow Nithrekel and his men a precious few seconds in which to strike at the vulnerable sorcerer and hopefully slay him before he could regain his magical protections. Hazergal instructed Nithrekel to speak the command word and then hurl the amulet from him or his own weapons and armor would lose their magical properties. Nithrekel, at that moment wished to do nothing but use the amulet on Hazergal himself and slay the enslaving wizard but the binding power of his planar contract would not allow it. Armed with the amulet and his siege weapons Nithrekel led his men through the gates of Hazergal’s domain on the morning of the anniversary of his 39th year of servitude. The three-day trek to Sheveker’s fortress would give Nithrekel more than enough time to ponder his fate and hope that Hazergal was not simply sending him off to his death. With the stoicism that had served him well during his enslavement Nithrekel figure it really didn’t matter, either he would defeat Sheveker and learn first hand what it was like to battle an arch mage or he would be destroyed and gain his freedom through death. [/QUOTE]
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Nithrekel, Earth Mephit Fighter NPC through 50 years of servitude.
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