Beholder Bob
First Post
I'm altering bonus damage from all sources such that 2d6+4 becomes 2d6+d4, d8+12 = d8+2d6, etc. This has the effect of dropping the bonus damage almost in 1/2, a d8+2d6 avg is 11.5 instead of 16.5. This will narf the PCs, but the bad guys too. The effect is more dice rolling - the benefit is curing the 2nd edition (and to some degree 3rd & 3.5) effect of auto kill, do not even roll damage. In 2nd, fighting orcs with +7 damage was a sure auto kill. The uncertainty seems like a good move - but what do you think?
An alternate thought, every +2 damage is instead treated as 1/2 of the base weapons die of dmg, so at +4 dmg, a long sword does +d8, a dagger +d4.... so a 30 STR fellow with a dagger is still not as scary as the same fellow with a long sword. Hmmmm
B
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An alternate thought, every +2 damage is instead treated as 1/2 of the base weapons die of dmg, so at +4 dmg, a long sword does +d8, a dagger +d4.... so a 30 STR fellow with a dagger is still not as scary as the same fellow with a long sword. Hmmmm
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