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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nixing auto-kills and alternate dmg mods
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<blockquote data-quote="Grayhawk" data-source="post: 1802789" data-attributes="member: 11288"><p>I can see what you're trying to accomplish - whether it's worth it or not will depend on how you feel about auto kills.</p><p></p><p>If - like you seem to do - really dislike them, it's propably worth it.</p><p></p><p>To me it wouldn't be worth it. For one thing I play a slightly lower powered game with less static bonuses and thus less likelihood of enough damage to guarantee an auto kill. </p><p></p><p>(This is accoplished by having characters starting play with the elite array, meaning highest stat is a 15, which I believe the 3x rules are balanced against. Also, I have a houserule that dictates that you cannot add more damage from Str to a weapon than the weapon is capable of dealing on it's own. So to benefit from your (in my game exceptional) Str over 18, you'd have to use something larger than a dagger.)</p><p></p><p>The other reason why it wouldn't be worth it for me, is that I don't really dislike auto kills <em>once in a while</em>. Even in a normal powered game I would expect it to be rare for the opposition to be so weak that auto kills becomes a common occurrence. </p><p></p><p>In my opinion auto kills can be a great way of showing the character's growth, when they have gained a few levels and encounter the same run-of-the-mill mooks that gave them a hard time at 1st level.</p><p></p><p>Being able to go Legolas on a bunch of Orcs can give a great sense of accomplishment, if it's used sparingly.</p><p></p><p>All IMHO, of course.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1802789, member: 11288"] I can see what you're trying to accomplish - whether it's worth it or not will depend on how you feel about auto kills. If - like you seem to do - really dislike them, it's propably worth it. To me it wouldn't be worth it. For one thing I play a slightly lower powered game with less static bonuses and thus less likelihood of enough damage to guarantee an auto kill. (This is accoplished by having characters starting play with the elite array, meaning highest stat is a 15, which I believe the 3x rules are balanced against. Also, I have a houserule that dictates that you cannot add more damage from Str to a weapon than the weapon is capable of dealing on it's own. So to benefit from your (in my game exceptional) Str over 18, you'd have to use something larger than a dagger.) The other reason why it wouldn't be worth it for me, is that I don't really dislike auto kills [i]once in a while[/i]. Even in a normal powered game I would expect it to be rare for the opposition to be so weak that auto kills becomes a common occurrence. In my opinion auto kills can be a great way of showing the character's growth, when they have gained a few levels and encounter the same run-of-the-mill mooks that gave them a hard time at 1st level. Being able to go Legolas on a bunch of Orcs can give a great sense of accomplishment, if it's used sparingly. All IMHO, of course. [/QUOTE]
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Community
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Nixing auto-kills and alternate dmg mods
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