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[NJ, DE, PA and beyond] Southern Exposure [ENworld get-together]
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<blockquote data-quote="Piratecat" data-source="post: 1735577" data-attributes="member: 2"><p>Scoop: here are the RPGA modules.</p><p></p><p></p><p>Slot 1 - Thu 8PM-12AM</p><p>Slot 2 - Fri 9AM-21M</p><p>Slot 3 - Fri 2PM-6PM</p><p>Slot 4 - Fri 8PM-12AM</p><p>Slot 5 - Sat 9AM-1PM</p><p>Slot 6 - Sat 2PM-6PM</p><p>Slot 7 - Sat 8PM-12AM</p><p>Slot 8 - Sun 10AM-2PM</p><p></p><p></p><p>Living Arcanis</p><p></p><p>"LA-SP3-16 Lusting Leeward" by Jeffrey Witthauer and Jeffrey Meehan.</p><p>An Atherian freighter is seized by the watch for carrying contraband </p><p>into Old Coryan. Both the Medja and the Cafelans want the weapons </p><p>and armament inside. But other forces are at work, both within and </p><p>without, and they all seem to have their eye on more firepower. A </p><p>Living Arcanis adventure for characters 1st to 13th level.</p><p>Offered Slots 1, 3, and 7.</p><p></p><p>"LA-AP3-03 A Pebble Upon Still Water" by Chris Sanders.</p><p>An elder Elorii bids the players to journey deep into the cursed </p><p>Golden Boughs of Saluwe and to an outpost near the haunted city of </p><p>Arkosia. And while Arkosia would never easily surrender her </p><p>treasures, it is when the forgotten events from the past wash over </p><p>the players that true horror is known. A Living Arcanis adventure </p><p>for characters 3rd to 12th level.</p><p>Offered Slots 4 and 6.</p><p></p><p>"LA-SP3-04 Wrong Turn at Coryan" by Eric Wiener.</p><p>It is not what you know; it is what you can prove... and whether or </p><p>not you live long enough to tell the tale in the first place. This </p><p>is a STANDARD Living Arcanis adventure, designed for 1st to 13th </p><p>level characters (APL 2 through 12). Characters not within this </p><p>level range may not be played in this scenario.</p><p>Offered Slots 5 and 8.</p><p></p><p>Living Arcanis Marketplace</p><p>Offered Slot 5.</p><p> </p><p>Living City</p><p> </p><p>"Ravens Bluff Approaches its Golden Age" by Daniel S. Donnelly.</p><p>Two rounds. It's time to wipe the slate clean of the lingering </p><p>effects of the unpredictable Soulstorm—it's time for Housecleaning </p><p>3.5. The first of two high-level campaign finale adventures.</p><p>Offered Slots 3-4 and 5-6.</p><p></p><p>"Ravens Bluff: Gateway to the Vast" by Daniel S. Donnelly, Cisco </p><p>Lopez-Fresquet, and Paul Pederson.</p><p>Two rounds. What defines a golden age? In the case of Ravens Bluff </p><p>it may involve a formal declaration of patronage by a divine power. </p><p>It's up to you to decide whose city Ravens Bluff becomes. Each group </p><p>has a common goal of seeing the city sponsored by Tyr, Sune or </p><p>Mystra. This two-round Living City adventure is the campaign's </p><p>finale. An adventure for groups of six characters, with levels </p><p>averaging 14th, 18th, or 22nd.</p><p>Offered Slots 3-4 and 6-7. </p><p></p><p>Living Death</p><p></p><p>"Broken" by Victor Long.</p><p>The scholar, McDaniel Whiteside, is sponsoring an archeological </p><p>expedition to ruined Pompeii. Some Travelers have made a promise to </p><p>assist him. An adventure for characters levels 1-13. Heroes with </p><p>levels in the Shepherd or Minster Prestige Class who made the </p><p>Promise are eligible to participate in this adventure. Everlasting </p><p>Fires series part one. Note: You may not play this adventure if you </p><p>have played Restoration.</p><p>Offered Slots 1, 3, and 7.</p><p></p><p>"Restoration" by Victor Long.</p><p>Whiteside intends to climb Vesuvius in search for the remains of </p><p>Prometheus. Is he insane or on the verge of finding one of history's </p><p>great secrets? Everlasting Fires series part two; while it's not </p><p>necessary to play in Broken to play this adventure, you can't play </p><p>Broken if you play this adventure first. An adventure for characters </p><p>levels 1-13.</p><p>Offered Slots 2, 5, and 8.</p><p></p><p>Living Dragonstar</p><p></p><p>"LDS15 - Entry-Level Position" by Andrew Christian.</p><p>The budding alliance and relationship between Net-Nine Technologies </p><p>and the Rimward Barrens Legionary is providing new opportunities for </p><p>both organizations. All that is left to seal the deal is for the </p><p>soldiers and freelancers of the RBL to attend NNT's simple and </p><p>informative, Corporate Introductory Seminar.</p><p>A Living Dragonstar adventure for characters levels 1-8, and a </p><p>maximum level cap of 10. </p><p>Offered Slot 4.</p><p></p><p>"LDS16 - As Above, So Below" by Stephen Mumford.</p><p>A long-time ally in the Rimward Barrens has proven itself to be not </p><p>at all what it appears. With unexpected assistance from above, do </p><p>you have the skill and strength to assault the enemy's fortress on </p><p>Danteven Prime and confront them on their own home turf?</p><p>A Living Dragonstar adventure for characters levels 1-8, and a </p><p>maximum level cap of 10.</p><p>Offered Slots 5 and 8.</p><p></p><p>Living Force</p><p> </p><p>"The Replacements" by Russell Foubert and Sean Yo.</p><p>With the regular security firm is delayed a month new heroes of </p><p>Cularin can earn a few credits and start making a name for </p><p>themselves as the replacements. An adventure for heroes levels 1-6.</p><p>Offered Slots 1, 6, and 8.</p><p></p><p>"Inside-Out 1: Lockdown on Soboll" by Rob Edwards.</p><p>Thaereian forces on Cularin have had to fall back, recently. While </p><p>some of the Thaereians made it off-planet, many fell back to Soboll. </p><p>The heroes of Cularin have quite the task ahead of them – they must </p><p>infiltrate the platform city of Soboll and capture Major Kurth San, </p><p>the base commander. Direct frontal assault is not an option, because </p><p>of the number of Cularin citizens trapped in the locked-down </p><p>platform city.</p><p>Offered Slots 4 and 7.</p><p></p><p>Living Greyhawk</p><p></p><p>"KEO3-03 Will of the People" by Christian Alipounarian.</p><p>Within the Earldom of Linth, generations of mixed-blood humans have </p><p>long railed against the Suel noble house that has oppressed them. </p><p>Now, the Earl's lands teeter on the brink of rebellion, and King </p><p>Kimbertos has ordered a meeting between the Earl of Linth and the </p><p>leader of his oppressed minority. Is this the first step towards </p><p>peace - or war? This Keoland regional module supports APLs 4-12 and </p><p>is the first in the "Linth" series.</p><p>Offered Slots 5 and 8.</p><p></p><p>"KEO4-05 A Last Dance at Midnight" by Charles Skidmore with </p><p>Christian Alipounarian.</p><p>A puppet of dark forces, the daughter of the Earl of Linth spins and </p><p>leaps in an empty hall. Within her family's ancient manor, she steps </p><p>to unheard music and dances with unseen others. How does the magic </p><p>upon this child threaten the fate of the Empire? And why is her </p><p>family unwilling - or unable - to help? Can you end her midnight </p><p>dance? This is the second module in the Tales of Linth series. A one-</p><p>round Keoland regional adventure for APLs 4-12</p><p>Offered Slots 2, 3, and 6.</p><p></p><p>"COR4-09 A Tiger? In Ahlissa?!" </p><p>Welcome back brave adventurers to Eastfair, the Granite City, and </p><p>capital of the North Kingdom. Your room at The Whirling Dervish is </p><p>all ready for you as Clinorus has something important to tell you. </p><p>Are you prepared to dig deeper into the cause and effect of the </p><p>ritual-like murder from your last stay in Eastfair? The Hextorian </p><p>government has been of little help, but perhaps you can expedite the </p><p>situation through other channels. In a city where evil and tyranny </p><p>rules, the forces of good are the cults, which makes justice and </p><p>mercy all the more valuable as trade imports. An adventure for APL 2-</p><p>6. Part Two of the "Running with the Baatezu" series.</p><p>Offered Slots 4 and 7.</p><p></p><p>Legends of the Shining Jewel</p><p></p><p>"LSJ15 - Terror from Below" by Rene' Alfonso.</p><p>The hordes of the restless dead strike the city of Amthydor once </p><p>more, wreaking havoc with its citizens, paupers and rich nobles </p><p>alike. Recently, the Diamond Legion crushed the machinations of the </p><p>Magocracy of Pyroroth to create an undead army but the dead still </p><p>rise like the morning sun to plague the living. Who or what is </p><p>continuing the evil that was thought vanquished and more </p><p>importantly, who is brave enough to stand against such dark power? </p><p>For heroes of levels 1-6.</p><p>Offered Slots 1, 3, 5, and 7.</p><p></p><p>"LSJ16 - Pirates Ahoy" by Dave Santana.</p><p>The city is beginning to come back from its great disaster, and </p><p>ships once again bring new and fresh products form other ports. New </p><p>possibilities open in the city, and maybe even for a few people to </p><p>take advantage of that prosperity? For heroes of levels 1-6.</p><p>Offered Slots 4, 6, and 8.</p><p></p><p>"LSJ01 – Merchants" by Jay Fisher, Andrew Hauptman, Jason Wu.</p><p>Amthydor. The Jewel of the Realm. A city recovering from crisis. </p><p>With the near-civil war and the plague of undead that have swept the </p><p>city, Amthydor's manpower is at an all-time low. A series of bandit </p><p>raids have raised concern among the merchants of Amthydor. Is it a </p><p>coincidence, or are more sinister forces involved? Only the bravest </p><p>adventurers will find out! A one-round adventure for character </p><p>levels 1-3.</p><p>Offered Slots 2 and 5. </p><p></p><p>"LSJ02 – Temples" by Jay Fisher.</p><p>With the construction of the new Temple of Lucor completed, there </p><p>has been a rash of thefts from just about every temple in the Temple </p><p>District . . . save Lucor. While no one has outright accused them of </p><p>the thefts, whispers speak louder than words. Are they responsible </p><p>for the problems in the district or is there something else going </p><p>on? A one-round adventure for characters levels 1-5.</p><p>Offered Slots 3 and 6.</p><p></p><p>"LSJ03 – Nobles" by Dan Cooper.</p><p>Minor mysteries that have plagued the heroes in both Merchants and </p><p>Temples come to a head as events lead them to the Nobles District. </p><p>The information discovered could discredit one of the prominent </p><p>Noble Houses. Which one is it and how will it affect the Jewel of </p><p>the Realm? A one-round adventure for characters levels 1-5.</p><p>Offered Slots 4 and 7.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1735577, member: 2"] Scoop: here are the RPGA modules. Slot 1 - Thu 8PM-12AM Slot 2 - Fri 9AM-21M Slot 3 - Fri 2PM-6PM Slot 4 - Fri 8PM-12AM Slot 5 - Sat 9AM-1PM Slot 6 - Sat 2PM-6PM Slot 7 - Sat 8PM-12AM Slot 8 - Sun 10AM-2PM Living Arcanis "LA-SP3-16 Lusting Leeward" by Jeffrey Witthauer and Jeffrey Meehan. An Atherian freighter is seized by the watch for carrying contraband into Old Coryan. Both the Medja and the Cafelans want the weapons and armament inside. But other forces are at work, both within and without, and they all seem to have their eye on more firepower. A Living Arcanis adventure for characters 1st to 13th level. Offered Slots 1, 3, and 7. "LA-AP3-03 A Pebble Upon Still Water" by Chris Sanders. An elder Elorii bids the players to journey deep into the cursed Golden Boughs of Saluwe and to an outpost near the haunted city of Arkosia. And while Arkosia would never easily surrender her treasures, it is when the forgotten events from the past wash over the players that true horror is known. A Living Arcanis adventure for characters 3rd to 12th level. Offered Slots 4 and 6. "LA-SP3-04 Wrong Turn at Coryan" by Eric Wiener. It is not what you know; it is what you can prove... and whether or not you live long enough to tell the tale in the first place. This is a STANDARD Living Arcanis adventure, designed for 1st to 13th level characters (APL 2 through 12). Characters not within this level range may not be played in this scenario. Offered Slots 5 and 8. Living Arcanis Marketplace Offered Slot 5. Living City "Ravens Bluff Approaches its Golden Age" by Daniel S. Donnelly. Two rounds. It's time to wipe the slate clean of the lingering effects of the unpredictable Soulstorm—it's time for Housecleaning 3.5. The first of two high-level campaign finale adventures. Offered Slots 3-4 and 5-6. "Ravens Bluff: Gateway to the Vast" by Daniel S. Donnelly, Cisco Lopez-Fresquet, and Paul Pederson. Two rounds. What defines a golden age? In the case of Ravens Bluff it may involve a formal declaration of patronage by a divine power. It's up to you to decide whose city Ravens Bluff becomes. Each group has a common goal of seeing the city sponsored by Tyr, Sune or Mystra. This two-round Living City adventure is the campaign's finale. An adventure for groups of six characters, with levels averaging 14th, 18th, or 22nd. Offered Slots 3-4 and 6-7. Living Death "Broken" by Victor Long. The scholar, McDaniel Whiteside, is sponsoring an archeological expedition to ruined Pompeii. Some Travelers have made a promise to assist him. An adventure for characters levels 1-13. Heroes with levels in the Shepherd or Minster Prestige Class who made the Promise are eligible to participate in this adventure. Everlasting Fires series part one. Note: You may not play this adventure if you have played Restoration. Offered Slots 1, 3, and 7. "Restoration" by Victor Long. Whiteside intends to climb Vesuvius in search for the remains of Prometheus. Is he insane or on the verge of finding one of history's great secrets? Everlasting Fires series part two; while it's not necessary to play in Broken to play this adventure, you can't play Broken if you play this adventure first. An adventure for characters levels 1-13. Offered Slots 2, 5, and 8. Living Dragonstar "LDS15 - Entry-Level Position" by Andrew Christian. The budding alliance and relationship between Net-Nine Technologies and the Rimward Barrens Legionary is providing new opportunities for both organizations. All that is left to seal the deal is for the soldiers and freelancers of the RBL to attend NNT's simple and informative, Corporate Introductory Seminar. A Living Dragonstar adventure for characters levels 1-8, and a maximum level cap of 10. Offered Slot 4. "LDS16 - As Above, So Below" by Stephen Mumford. A long-time ally in the Rimward Barrens has proven itself to be not at all what it appears. With unexpected assistance from above, do you have the skill and strength to assault the enemy's fortress on Danteven Prime and confront them on their own home turf? A Living Dragonstar adventure for characters levels 1-8, and a maximum level cap of 10. Offered Slots 5 and 8. Living Force "The Replacements" by Russell Foubert and Sean Yo. With the regular security firm is delayed a month new heroes of Cularin can earn a few credits and start making a name for themselves as the replacements. An adventure for heroes levels 1-6. Offered Slots 1, 6, and 8. "Inside-Out 1: Lockdown on Soboll" by Rob Edwards. Thaereian forces on Cularin have had to fall back, recently. While some of the Thaereians made it off-planet, many fell back to Soboll. The heroes of Cularin have quite the task ahead of them – they must infiltrate the platform city of Soboll and capture Major Kurth San, the base commander. Direct frontal assault is not an option, because of the number of Cularin citizens trapped in the locked-down platform city. Offered Slots 4 and 7. Living Greyhawk "KEO3-03 Will of the People" by Christian Alipounarian. Within the Earldom of Linth, generations of mixed-blood humans have long railed against the Suel noble house that has oppressed them. Now, the Earl's lands teeter on the brink of rebellion, and King Kimbertos has ordered a meeting between the Earl of Linth and the leader of his oppressed minority. Is this the first step towards peace - or war? This Keoland regional module supports APLs 4-12 and is the first in the "Linth" series. Offered Slots 5 and 8. "KEO4-05 A Last Dance at Midnight" by Charles Skidmore with Christian Alipounarian. A puppet of dark forces, the daughter of the Earl of Linth spins and leaps in an empty hall. Within her family's ancient manor, she steps to unheard music and dances with unseen others. How does the magic upon this child threaten the fate of the Empire? And why is her family unwilling - or unable - to help? Can you end her midnight dance? This is the second module in the Tales of Linth series. A one- round Keoland regional adventure for APLs 4-12 Offered Slots 2, 3, and 6. "COR4-09 A Tiger? In Ahlissa?!" Welcome back brave adventurers to Eastfair, the Granite City, and capital of the North Kingdom. Your room at The Whirling Dervish is all ready for you as Clinorus has something important to tell you. Are you prepared to dig deeper into the cause and effect of the ritual-like murder from your last stay in Eastfair? The Hextorian government has been of little help, but perhaps you can expedite the situation through other channels. In a city where evil and tyranny rules, the forces of good are the cults, which makes justice and mercy all the more valuable as trade imports. An adventure for APL 2- 6. Part Two of the "Running with the Baatezu" series. Offered Slots 4 and 7. Legends of the Shining Jewel "LSJ15 - Terror from Below" by Rene' Alfonso. The hordes of the restless dead strike the city of Amthydor once more, wreaking havoc with its citizens, paupers and rich nobles alike. Recently, the Diamond Legion crushed the machinations of the Magocracy of Pyroroth to create an undead army but the dead still rise like the morning sun to plague the living. Who or what is continuing the evil that was thought vanquished and more importantly, who is brave enough to stand against such dark power? For heroes of levels 1-6. Offered Slots 1, 3, 5, and 7. "LSJ16 - Pirates Ahoy" by Dave Santana. The city is beginning to come back from its great disaster, and ships once again bring new and fresh products form other ports. New possibilities open in the city, and maybe even for a few people to take advantage of that prosperity? For heroes of levels 1-6. Offered Slots 4, 6, and 8. "LSJ01 – Merchants" by Jay Fisher, Andrew Hauptman, Jason Wu. Amthydor. The Jewel of the Realm. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Amthydor's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Amthydor. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! A one-round adventure for character levels 1-3. Offered Slots 2 and 5. "LSJ02 – Temples" by Jay Fisher. With the construction of the new Temple of Lucor completed, there has been a rash of thefts from just about every temple in the Temple District . . . save Lucor. While no one has outright accused them of the thefts, whispers speak louder than words. Are they responsible for the problems in the district or is there something else going on? A one-round adventure for characters levels 1-5. Offered Slots 3 and 6. "LSJ03 – Nobles" by Dan Cooper. Minor mysteries that have plagued the heroes in both Merchants and Temples come to a head as events lead them to the Nobles District. The information discovered could discredit one of the prominent Noble Houses. Which one is it and how will it affect the Jewel of the Realm? A one-round adventure for characters levels 1-5. Offered Slots 4 and 7. [/QUOTE]
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[NJ, DE, PA and beyond] Southern Exposure [ENworld get-together]
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