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NKL.Sorcerer
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<blockquote data-quote="Technik4" data-source="post: 1025214" data-attributes="member: 7211"><p>Whoa! Had I noticed that, I surely would have mentioned it. I think that is definitely over the top. One of the few things the base 3e rules do to set wizards and sorcerors apart is create the relationship that a wizard will always know more spells, but be able to cast fewer than the sorceror who knows fewer spells, but can cast them at will and more often.</p><p></p><p>Granted, Specialist Wizards throw a small wrench in this (but they do it at the cost of their vaunted versatility), as they can nearly match a sorceror in terms of spells/day. It seems to me that your biggest beef is with sorcerors gaining their spells a level behind wizards/clerics/druids. Instead of giving them all kinds of nifty bonuses, why not change the basic structure, allow them to learn 2nd level spells at 3rd level, 3rd level at 5th, and so on? In fact, tying it to their spells known can make it very interesting, for instance:</p><p></p><p>-1st level-</p><p>Learns 6 spells of 0 or 1st level.</p><p>Casts 5 (0th), 3 (1st)</p><p>-2nd level-</p><p>Learns 2 spells</p><p>Casts 6 (0th), 4 (1st)</p><p>-3rd level-</p><p>Learns 2 spells. Can cast 2nd level spells.</p><p>Casts 6 (0th), 5 (1st), 3 (2nd)</p><p>-4th level-</p><p>Learns 2 spells. </p><p>Casts 6 (0th), 6 (1st), 4 (2nd)</p><p>-5th level-</p><p>Learns 2 spells. Can cast 3rd level spells.</p><p>Casts 6 (0th), 6 (1st), 5 (2nd), 3 (3rd)</p><p></p><p>And so forth. Seasong has a valid point in his other thread that despite getting spells from other lists, there is still a finite number of spells known, this is the entire crux of the sorceror. I would strongly suggest anyone making a spontaneous caster to not allow a bonus spells known mechanic, as you are allowing compensation for their greatest weakness.</p><p></p><p>As far as the HD, I just don't think its fair to wizards. Sorcerors aren't more hardy, they still practice the arcane arts, they just do so through different means. Also, the lack of spellcraft and knowledge (arcana) makes the NKL Sorceror very difficult to play into epic levels (as the spellcasting becomes based on those skills). </p><p></p><p>The skill points I can concede. After all, wizards through having Int as their main attribute are getting more skill points than sorcerors as it is, plus sorceror is a very flavorful class and skills help bring that out. Also, as you said there is little point to having a bigger skill list if you don't get more skill points/level.</p><p></p><p>Anyway, good luck with your Alt. class.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1025214, member: 7211"] Whoa! Had I noticed that, I surely would have mentioned it. I think that is definitely over the top. One of the few things the base 3e rules do to set wizards and sorcerors apart is create the relationship that a wizard will always know more spells, but be able to cast fewer than the sorceror who knows fewer spells, but can cast them at will and more often. Granted, Specialist Wizards throw a small wrench in this (but they do it at the cost of their vaunted versatility), as they can nearly match a sorceror in terms of spells/day. It seems to me that your biggest beef is with sorcerors gaining their spells a level behind wizards/clerics/druids. Instead of giving them all kinds of nifty bonuses, why not change the basic structure, allow them to learn 2nd level spells at 3rd level, 3rd level at 5th, and so on? In fact, tying it to their spells known can make it very interesting, for instance: -1st level- Learns 6 spells of 0 or 1st level. Casts 5 (0th), 3 (1st) -2nd level- Learns 2 spells Casts 6 (0th), 4 (1st) -3rd level- Learns 2 spells. Can cast 2nd level spells. Casts 6 (0th), 5 (1st), 3 (2nd) -4th level- Learns 2 spells. Casts 6 (0th), 6 (1st), 4 (2nd) -5th level- Learns 2 spells. Can cast 3rd level spells. Casts 6 (0th), 6 (1st), 5 (2nd), 3 (3rd) And so forth. Seasong has a valid point in his other thread that despite getting spells from other lists, there is still a finite number of spells known, this is the entire crux of the sorceror. I would strongly suggest anyone making a spontaneous caster to not allow a bonus spells known mechanic, as you are allowing compensation for their greatest weakness. As far as the HD, I just don't think its fair to wizards. Sorcerors aren't more hardy, they still practice the arcane arts, they just do so through different means. Also, the lack of spellcraft and knowledge (arcana) makes the NKL Sorceror very difficult to play into epic levels (as the spellcasting becomes based on those skills). The skill points I can concede. After all, wizards through having Int as their main attribute are getting more skill points than sorcerors as it is, plus sorceror is a very flavorful class and skills help bring that out. Also, as you said there is little point to having a bigger skill list if you don't get more skill points/level. Anyway, good luck with your Alt. class. Technik [/QUOTE]
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