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<blockquote data-quote="Felon" data-source="post: 3000439" data-attributes="member: 8158"><p>What "miniatures crap"? Seriously, do you even know what you're talking about? </p><p></p><p>The current system emphasizes minis plenty. You're supposed to countinches or squares on a map to determine movement or ranged attack modifiers. You're supposed to draw lines to determine flanking. You're supposed to threaten squares and provoke AoO's for moving too casually. But it seems lots of folks do without minis. </p><p></p><p>We have no details on how 4e will place a great emphasis on minis, but I have to ask, does anyone really have any idea how they could do so? Can you really devise the game so one guy can't run up to another and swing a sword without simulating this event with little bits of plastic?</p></blockquote><p></p>
[QUOTE="Felon, post: 3000439, member: 8158"] What "miniatures crap"? Seriously, do you even know what you're talking about? The current system emphasizes minis plenty. You're supposed to countinches or squares on a map to determine movement or ranged attack modifiers. You're supposed to draw lines to determine flanking. You're supposed to threaten squares and provoke AoO's for moving too casually. But it seems lots of folks do without minis. We have no details on how 4e will place a great emphasis on minis, but I have to ask, does anyone really have any idea how they could do so? Can you really devise the game so one guy can't run up to another and swing a sword without simulating this event with little bits of plastic? [/QUOTE]
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