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<blockquote data-quote="Aeolius" data-source="post: 3001541" data-attributes="member: 2072"><p>I skipped the 2e core rules, so I might as well skip 4e to establish a pattern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> The World of Greyhawk is the default world for 3e/3.5e. As a Basic D&D/1e AD&D old-timer, I prefer to use that setting for my campaigns. I have seen Eberron and do not care for it. If Eberron is an indicator of the nature of 4e's default setting, count me out.</p><p></p><p> I have been running play-by-post campaigns since 1995. It's somewhat difficult to use minis in such a format, so I have downplayed their importance; no matter how integrated 3e has made them. It would suit me if 4e reduced the dependence on minis, leaving miniatures to a separate game of their own. From the indicators, this is not the trend 4e will be following.</p><p></p><p> I do not begrudge a company's desire to turn a profit. If WotC thinks 4e is the only way to accomplish this, there is little anyone can do to stop it. However, like others have stated, I think 3.5e still has a bit of life left in it.</p><p></p><p> For example, WotC released Stormwrack, a combination undersea/seafaring supplement. There is still plenty of room for both dedicated undersea and seafaring supplements. A dedicated jungle supplement seems like a logical extension of the environmental series, as well.</p><p></p><p> Tome of Magic and Magic of Incarnum prove that WotC isn't afraid to experiment with alternative magic systems. How about a supplement dealing with witches, shaman, and natural magics? I'd also like see a supplement dedicated to hags, hag magics, and the ways of hags.</p><p></p><p> And where's that 3.5e World of Greyhawk hardcover(s), eh? Living Greyhawk doesn't appeal to everyone.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 3001541, member: 2072"] I skipped the 2e core rules, so I might as well skip 4e to establish a pattern. :D The World of Greyhawk is the default world for 3e/3.5e. As a Basic D&D/1e AD&D old-timer, I prefer to use that setting for my campaigns. I have seen Eberron and do not care for it. If Eberron is an indicator of the nature of 4e's default setting, count me out. I have been running play-by-post campaigns since 1995. It's somewhat difficult to use minis in such a format, so I have downplayed their importance; no matter how integrated 3e has made them. It would suit me if 4e reduced the dependence on minis, leaving miniatures to a separate game of their own. From the indicators, this is not the trend 4e will be following. I do not begrudge a company's desire to turn a profit. If WotC thinks 4e is the only way to accomplish this, there is little anyone can do to stop it. However, like others have stated, I think 3.5e still has a bit of life left in it. For example, WotC released Stormwrack, a combination undersea/seafaring supplement. There is still plenty of room for both dedicated undersea and seafaring supplements. A dedicated jungle supplement seems like a logical extension of the environmental series, as well. Tome of Magic and Magic of Incarnum prove that WotC isn't afraid to experiment with alternative magic systems. How about a supplement dealing with witches, shaman, and natural magics? I'd also like see a supplement dedicated to hags, hag magics, and the ways of hags. And where's that 3.5e World of Greyhawk hardcover(s), eh? Living Greyhawk doesn't appeal to everyone. [/QUOTE]
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