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<blockquote data-quote="Benjamin Olson" data-source="post: 9853750" data-attributes="member: 6988941"><p>Okay, well basically a lot of people buy them thinking a published campaign will make their DMing life easier, and ultimately feel like it has in fact been made harder by time they have unpacked a long and complicated WotC campaign, that often at least has parts that seem written more to be read than run. They often have large plot holes, inconsistencies, presumptions about player action, or other issues that people running them would feel compelled or at least inclined to fix, but are often not good about signposting what function various elements are serving in the larger plot so that you can freely modify them without reading the majority of the module beforehand.</p><p></p><p>Like many people I started published 5e modules with <em>Lost Mine of Phandelver</em>, which I would consider a model of WotC campaign writing at its best, it is clear, somewhat modular, simple, and short enough to fully digest and make my own, and although I add and make it my own there is no material I need or want to skip over from the base module. Following off of that the big dumb campaign books have been varying levels of disappointing. Usually I find usable parts, but harvesting them is work, and the books cost money.</p><p></p><p>In any case 5e D&D is really too much work to prep in general, and, for many of our brains at least, the big dumb campaign books do not really help and may in fact ultimately hinder. If they work well for your brain more power to you.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9853750, member: 6988941"] Okay, well basically a lot of people buy them thinking a published campaign will make their DMing life easier, and ultimately feel like it has in fact been made harder by time they have unpacked a long and complicated WotC campaign, that often at least has parts that seem written more to be read than run. They often have large plot holes, inconsistencies, presumptions about player action, or other issues that people running them would feel compelled or at least inclined to fix, but are often not good about signposting what function various elements are serving in the larger plot so that you can freely modify them without reading the majority of the module beforehand. Like many people I started published 5e modules with [I]Lost Mine of Phandelver[/I], which I would consider a model of WotC campaign writing at its best, it is clear, somewhat modular, simple, and short enough to fully digest and make my own, and although I add and make it my own there is no material I need or want to skip over from the base module. Following off of that the big dumb campaign books have been varying levels of disappointing. Usually I find usable parts, but harvesting them is work, and the books cost money. In any case 5e D&D is really too much work to prep in general, and, for many of our brains at least, the big dumb campaign books do not really help and may in fact ultimately hinder. If they work well for your brain more power to you. [/QUOTE]
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