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<blockquote data-quote="painandgreed" data-source="post: 3101984" data-attributes="member: 24969"><p>Casters and archers will lose out. If threatened, they'll have to cast and suffer AoO, move away and suffer AoO then cast, or withdraw and lose any other action. I suspect that withdraw will be the chosen action as they all run behind the fighters. If they can't move behind other characters, they will simply be chased and chopped down if the enemy has numerical superiority as everybody will be engaged and unable to help without also suffering AoO.</p><p></p><p>For other classes, manuevering during combat becomes more difficult. Rogues will have a harder time getting into postion to flank as will healers to heal.</p><p></p><p>Battles will become more static or bloody. Numerical advantage will equate to a larger tactical advantage. Tumble will be a highly desired skill that about any rogue will take. More characters will take a level in rogue just to max out tumble. AoO feats will show up on more fighter's feat lists.</p><p></p><p>Personally, it doesn't seem like an add on rule as it doesn't seem like moving an amount equal to the area you already take up should be a move action. Characters are moving in their little area they take up in the normal course of actions. If, when on the edge of their space, they decide to move one way into a new space rather than back towards the center of their space, it shouldn't take that much more effort.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3101984, member: 24969"] Casters and archers will lose out. If threatened, they'll have to cast and suffer AoO, move away and suffer AoO then cast, or withdraw and lose any other action. I suspect that withdraw will be the chosen action as they all run behind the fighters. If they can't move behind other characters, they will simply be chased and chopped down if the enemy has numerical superiority as everybody will be engaged and unable to help without also suffering AoO. For other classes, manuevering during combat becomes more difficult. Rogues will have a harder time getting into postion to flank as will healers to heal. Battles will become more static or bloody. Numerical advantage will equate to a larger tactical advantage. Tumble will be a highly desired skill that about any rogue will take. More characters will take a level in rogue just to max out tumble. AoO feats will show up on more fighter's feat lists. Personally, it doesn't seem like an add on rule as it doesn't seem like moving an amount equal to the area you already take up should be a move action. Characters are moving in their little area they take up in the normal course of actions. If, when on the edge of their space, they decide to move one way into a new space rather than back towards the center of their space, it shouldn't take that much more effort. [/QUOTE]
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