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<blockquote data-quote="Nellisir" data-source="post: 3072877" data-attributes="member: 70"><p>That'd be +10, yes.</p><p></p><p></p><p>Yes, exactly. And they could swap up to 2 points from other abilities (giving them two scores at -1 or one at -2). It seems to work well. Sure, you can make a rocking dwarf fighter with Str +4, Dex +3, Con +4, Int +0, Wis +0, Cha -3 -- but it's not that hard to roll with the more flexible rolling methods (Str 18, Dex 16, Con 16 plus racial, Int 10, Wis 10, Cha 7 minus racial). You can always cap penalties at -2, or allow only one ability at +4 or higher for a starting character.</p><p></p><p></p><p>Honestly? Because they were just gaining 4th level when we switched. It was simpler than listening to the crying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>No, never. Eventually this would overbalance the normal progression, but you could just as easily set the increase to one per 8 levels. And by epic levels, I'm not sure it really makes a difference.</p><p></p><p></p><p>Yeah, I just feel bad rounding up when it inflicts a penalty. But I usually do anyways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>You're welcome. It's fairly ad-hoc at the moment; I've found my True20 book but not referenced it. We're on a break from the game for a few weeks (I'm taking a masters-level class in town planning, plus a birthing class, plus taking the dogs to agility class while my wife is busy coaching volleyball, plus trying to clean & finish the house), and formulating rules is on the list of things to do.</p><p></p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3072877, member: 70"] That'd be +10, yes. Yes, exactly. And they could swap up to 2 points from other abilities (giving them two scores at -1 or one at -2). It seems to work well. Sure, you can make a rocking dwarf fighter with Str +4, Dex +3, Con +4, Int +0, Wis +0, Cha -3 -- but it's not that hard to roll with the more flexible rolling methods (Str 18, Dex 16, Con 16 plus racial, Int 10, Wis 10, Cha 7 minus racial). You can always cap penalties at -2, or allow only one ability at +4 or higher for a starting character. Honestly? Because they were just gaining 4th level when we switched. It was simpler than listening to the crying. ;) No, never. Eventually this would overbalance the normal progression, but you could just as easily set the increase to one per 8 levels. And by epic levels, I'm not sure it really makes a difference. Yeah, I just feel bad rounding up when it inflicts a penalty. But I usually do anyways. ;) You're welcome. It's fairly ad-hoc at the moment; I've found my True20 book but not referenced it. We're on a break from the game for a few weeks (I'm taking a masters-level class in town planning, plus a birthing class, plus taking the dogs to agility class while my wife is busy coaching volleyball, plus trying to clean & finish the house), and formulating rules is on the list of things to do. Cheers Nell. [/QUOTE]
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