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No Animate Dead?
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<blockquote data-quote="WalterKovacs" data-source="post: 4278336" data-attributes="member: 63763"><p>The ritual is limited to "bad guys" because a bad guy would have done it while you weren't around and that is where the Zombie minions come from. At the moment ... outside of some conjuration spells ... you aren't allowed to "add" characters to the party.</p><p></p><p>Summoning/raising/cohorts basically meant "you now have twice as many actions every turn". That's assuming a SINGLE summoned monster/raised dead ... by the way.</p><p></p><p>That wasn't something they wanted for the core classes, thus it's not in the book.</p><p></p><p>The conjuration spells basically allow the player to spend actions to keep around their conjured object. So they can spend certain types of actions to keep the Spiritual Weapon up and attacking in ... so they aren't "creating" new actions by having a seperate creature, they are just able to trade 1 type of action for another. It keeps a limit on number of actions for a players, even if some of those effects can turn minor or move actions into attacks.</p><p></p><p>A raise undead would be entirely out of place in the book ... the wizard [and cleric] have had their magic limited so other classes can have niches without being "wizard light". 3e gave wizards everything ... so most classes were variant wizards. They saved necromacy [at least quite a bit of it] or Necromancers. Charms and Enchantment for bards and psionics. And things like that.</p><p></p><p>so, it doesn't fit the classes, it doesn't fit the "base" allignments, and it doesn't fit the balance of "no summoned creatures" that pervades the core books.</p><p></p><p>EDIT:</p><p></p><p>There are no familiars. There are no animal companions ... the "undead minion" is basically in the same vein ... a 'sidekick'. Since the core books have for the most part left out the "having a less powerful NPC that follows you around" as a 'normal' thing ... it makes sense that the ritual for a non-core class wasn't in, when stuff that would have made sense for the core classes isn't there.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4278336, member: 63763"] The ritual is limited to "bad guys" because a bad guy would have done it while you weren't around and that is where the Zombie minions come from. At the moment ... outside of some conjuration spells ... you aren't allowed to "add" characters to the party. Summoning/raising/cohorts basically meant "you now have twice as many actions every turn". That's assuming a SINGLE summoned monster/raised dead ... by the way. That wasn't something they wanted for the core classes, thus it's not in the book. The conjuration spells basically allow the player to spend actions to keep around their conjured object. So they can spend certain types of actions to keep the Spiritual Weapon up and attacking in ... so they aren't "creating" new actions by having a seperate creature, they are just able to trade 1 type of action for another. It keeps a limit on number of actions for a players, even if some of those effects can turn minor or move actions into attacks. A raise undead would be entirely out of place in the book ... the wizard [and cleric] have had their magic limited so other classes can have niches without being "wizard light". 3e gave wizards everything ... so most classes were variant wizards. They saved necromacy [at least quite a bit of it] or Necromancers. Charms and Enchantment for bards and psionics. And things like that. so, it doesn't fit the classes, it doesn't fit the "base" allignments, and it doesn't fit the balance of "no summoned creatures" that pervades the core books. EDIT: There are no familiars. There are no animal companions ... the "undead minion" is basically in the same vein ... a 'sidekick'. Since the core books have for the most part left out the "having a less powerful NPC that follows you around" as a 'normal' thing ... it makes sense that the ritual for a non-core class wasn't in, when stuff that would have made sense for the core classes isn't there. [/QUOTE]
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