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No Animate Dead?
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<blockquote data-quote="Falling Icicle" data-source="post: 4283508" data-attributes="member: 17077"><p>I find it amusing that people are arguing about alignment. 4e has done everything to reduce the importance of alignment to the game short of removing it altogether. This is the first edition of the game where we can play evil Paladins, remember?</p><p></p><p>The reason Animate Dead (as well as animal companions, familiars and summon monster spells, to name a few) aren't in the core rules anymore is because of the so-called "economy of actions" and 4e's desire to make every character perfectly balanced, even if it means cutting out half of the cool things players could do in previous editions of the game and leaving spellcasters a shallow husk of their former selves. Whether you agree our disagree with the design philosophy, there you have it.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4283508, member: 17077"] I find it amusing that people are arguing about alignment. 4e has done everything to reduce the importance of alignment to the game short of removing it altogether. This is the first edition of the game where we can play evil Paladins, remember? The reason Animate Dead (as well as animal companions, familiars and summon monster spells, to name a few) aren't in the core rules anymore is because of the so-called "economy of actions" and 4e's desire to make every character perfectly balanced, even if it means cutting out half of the cool things players could do in previous editions of the game and leaving spellcasters a shallow husk of their former selves. Whether you agree our disagree with the design philosophy, there you have it. [/QUOTE]
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