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<blockquote data-quote="SweeneyTodd" data-source="post: 4284671" data-attributes="member: 9391"><p>Thanks for the link to the "economy of actions" article. I think they should have made that explicit in the rules themselves; it really helps clarify a lot of different decisions they made.</p><p></p><p>This is either a failure of my imagination or me having already internalized 4e more than I thought, but my first thought when this topic came up was "Why would you even want to bother; they'd just be minions, so they wouldn't be that useful." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I guess that goes back to economy of actions -- having 3 or 4 moves per turn when everyone else has one just feels funky to me.</p><p></p><p>If I were going to hack in necromancy to the RAW, I'd probably handle it like the pseudo-summons or some of the continuing effects. The skeletons lurching around at your command would just be there for color until you used your own powers to command them to attack. Reminds me of the idea someone had in one of the familiars threads about having the special effect of Ghost Hand be your familiar grabbing the object or whatnot.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4284671, member: 9391"] Thanks for the link to the "economy of actions" article. I think they should have made that explicit in the rules themselves; it really helps clarify a lot of different decisions they made. This is either a failure of my imagination or me having already internalized 4e more than I thought, but my first thought when this topic came up was "Why would you even want to bother; they'd just be minions, so they wouldn't be that useful." :) But I guess that goes back to economy of actions -- having 3 or 4 moves per turn when everyone else has one just feels funky to me. If I were going to hack in necromancy to the RAW, I'd probably handle it like the pseudo-summons or some of the continuing effects. The skeletons lurching around at your command would just be there for color until you used your own powers to command them to attack. Reminds me of the idea someone had in one of the familiars threads about having the special effect of Ghost Hand be your familiar grabbing the object or whatnot. [/QUOTE]
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