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No Animate Dead?
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<blockquote data-quote="Hussar" data-source="post: 4285810" data-attributes="member: 22779"><p>Nope. You missed the point. There are two separate distinct events occurring here. One is the action of casting the spell and the second is the results of that spell.</p><p></p><p>Take fireball. Fireball has no alignment attached to it. I can cast fireball all day long and it will have no effect on my alignment. However, if I kill orphans, regardless of how (in this case, using a fireball spell), I have committed an evil act.</p><p></p><p>Now Holy Word, OTOH, has alignment attached to it. If I were to cast Holy Word all day long, I would actually be performing Good acts. However, if I kill orphans, regardless of how (in this case, using a Holy Word spells) I have committed an evil act.</p><p></p><p>In the case of Animate Dead, it has the Evil descriptor. Casting Animate Dead is an intrinsically evil act, in and of itself. Regardless of what I do with my zombie minions afterwards, casting Animate Dead is an evil act. If I then use my zombie minions to save a burning orphanage, I have then performed a good act, but, that does not retroactively change my original evil act of animating dead.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4285810, member: 22779"] Nope. You missed the point. There are two separate distinct events occurring here. One is the action of casting the spell and the second is the results of that spell. Take fireball. Fireball has no alignment attached to it. I can cast fireball all day long and it will have no effect on my alignment. However, if I kill orphans, regardless of how (in this case, using a fireball spell), I have committed an evil act. Now Holy Word, OTOH, has alignment attached to it. If I were to cast Holy Word all day long, I would actually be performing Good acts. However, if I kill orphans, regardless of how (in this case, using a Holy Word spells) I have committed an evil act. In the case of Animate Dead, it has the Evil descriptor. Casting Animate Dead is an intrinsically evil act, in and of itself. Regardless of what I do with my zombie minions afterwards, casting Animate Dead is an evil act. If I then use my zombie minions to save a burning orphanage, I have then performed a good act, but, that does not retroactively change my original evil act of animating dead. [/QUOTE]
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