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No Animate Dead?
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<blockquote data-quote="Falling Icicle" data-source="post: 4289070" data-attributes="member: 17077"><p>This is more appropriate for the house rules forum, but I thought I'd post my idea about how Animate Dead could work as a spell. I wanted to make something roughly comparable to Bigby's Icy Hand, but different. The skeleton doesn't need to be sustained, but it still requires the Wizard to spend a minor action to direct it. It also does less damage than Bigby's Icy Hand and can be attacked and destroyed.</p><p></p><p><span style="font-size: 12px"><strong>Animate Dead</strong></span></p><p><strong>Wizard Attack 5</strong></p><p><em>You strike the ground with a wave of black lightning and a skeleton warrior crawls from the ground to serve you.</em></p><p><strong>Daily * Arcane, Conjuration, Implement</strong></p><p><strong>Standard Action</strong></p><p><strong>Ranged 20</strong></p><p><strong>Effect:</strong> You conjure a medium-size humanoid skeleton warrior in an unoccupied square within range, and it attacks an adjacent foe. The skeleton can help an ally flank. It lasts until the end of the encounter, for 5 minutes or until destroyed. The skeleton has a number of hit points equal to your Blooded hit point value, Speed 6, an AC and other defenses equal to 10 + your Intelligence bonus + 1/2 your level and resist necrotic 10. Directing the skeleton to move and/or attack or take some other action is a minor action for you. It can attack only once per turn. As a mindless creation, it takes no actions unless you spend a minor action to direct it. You can also direct a skeleton to take other appropriate actions, such as opening a door, picking up an item, and other such basic tasks. Assume it has a Strength score equal to your Intelligence score for determining how much it can lift, move or carry.</p><p><strong>Target:</strong> One creature next to the skeleton</p><p><strong>Attack:</strong> Intelligence + 3 vs. AC.</p><p><strong>Hit:</strong> 1d8 + Intelligence modifier damage.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4289070, member: 17077"] This is more appropriate for the house rules forum, but I thought I'd post my idea about how Animate Dead could work as a spell. I wanted to make something roughly comparable to Bigby's Icy Hand, but different. The skeleton doesn't need to be sustained, but it still requires the Wizard to spend a minor action to direct it. It also does less damage than Bigby's Icy Hand and can be attacked and destroyed. [size=3][b]Animate Dead[/b][/size] [b]Wizard Attack 5[/b] [i]You strike the ground with a wave of black lightning and a skeleton warrior crawls from the ground to serve you.[/i] [b]Daily * Arcane, Conjuration, Implement[/b] [b]Standard Action[/b] [b]Ranged 20[/b] [b]Effect:[/b] You conjure a medium-size humanoid skeleton warrior in an unoccupied square within range, and it attacks an adjacent foe. The skeleton can help an ally flank. It lasts until the end of the encounter, for 5 minutes or until destroyed. The skeleton has a number of hit points equal to your Blooded hit point value, Speed 6, an AC and other defenses equal to 10 + your Intelligence bonus + 1/2 your level and resist necrotic 10. Directing the skeleton to move and/or attack or take some other action is a minor action for you. It can attack only once per turn. As a mindless creation, it takes no actions unless you spend a minor action to direct it. You can also direct a skeleton to take other appropriate actions, such as opening a door, picking up an item, and other such basic tasks. Assume it has a Strength score equal to your Intelligence score for determining how much it can lift, move or carry. [b]Target:[/b] One creature next to the skeleton [b]Attack:[/b] Intelligence + 3 vs. AC. [b]Hit:[/b] 1d8 + Intelligence modifier damage. [/QUOTE]
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