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<blockquote data-quote="arnon" data-source="post: 3433415" data-attributes="member: 23185"><p>Thanks for the response.</p><p></p><p>I'm not doing this because of confusion or anything, it is purely "flavor" (IMO) for the swashbuckling perspective... and, I'm taking advantage of the short campaign to test several house rules I've been playing with in my head. And if i (and the payers) will really like it that way i might implement the idea in further campaigns.</p><p></p><p>If I'll go the "Simplified Way" I'll probably go Hawkens' way:</p><p></p><p> </p><p></p><p>If i go the "Eliminating AoO" way, i have to consider how to compensate the Sea Dog class from Skull & Bones that receives Mobility & Spring Attack at 4th and 8th levels.</p><p></p><p></p><p>Regarding True20... I was itching to test it with this short romp but most my players are new to d20 and since this is only a "break" from our usual programing schedule we (the current DM and me) decided not to burden them with new rules and system.</p></blockquote><p></p>
[QUOTE="arnon, post: 3433415, member: 23185"] Thanks for the response. I'm not doing this because of confusion or anything, it is purely "flavor" (IMO) for the swashbuckling perspective... and, I'm taking advantage of the short campaign to test several house rules I've been playing with in my head. And if i (and the payers) will really like it that way i might implement the idea in further campaigns. If I'll go the "Simplified Way" I'll probably go Hawkens' way: If i go the "Eliminating AoO" way, i have to consider how to compensate the Sea Dog class from Skull & Bones that receives Mobility & Spring Attack at 4th and 8th levels. Regarding True20... I was itching to test it with this short romp but most my players are new to d20 and since this is only a "break" from our usual programing schedule we (the current DM and me) decided not to burden them with new rules and system. [/QUOTE]
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