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No AoOs in d20 Cthulhu: Good or Bad?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 124555" data-attributes="member: 545"><p>No AoOs is a good thing for CoC. Helps PC survival. Besides, as already pointed out, a lot more combat is ranged as well as being quick and dirty.</p><p></p><p>The real necessity for AoOs is to simplify an IgoUgo action based system and create a reasonable disincentive for doing unreasonable things. Like weaving between multiple grunts to reach the wizard in the back.</p><p></p><p>In 1e/2e, DMs usually just flat out would not allow it. No discussion. No rolls.</p><p></p><p>In 3e, there are a lot of reckless tactics that are allowed. There is also a well defined price to be paid.</p><p></p><p>If you play a game where using miniatures is helpful, then AoOs definitely make sense. Even if you ditch the AoO rules, the DM will find a lot of situations where he would be tempted to say "I will let you do that, but that Orc will get a free swing at you."</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 124555, member: 545"] No AoOs is a good thing for CoC. Helps PC survival. Besides, as already pointed out, a lot more combat is ranged as well as being quick and dirty. The real necessity for AoOs is to simplify an IgoUgo action based system and create a reasonable disincentive for doing unreasonable things. Like weaving between multiple grunts to reach the wizard in the back. In 1e/2e, DMs usually just flat out would not allow it. No discussion. No rolls. In 3e, there are a lot of reckless tactics that are allowed. There is also a well defined price to be paid. If you play a game where using miniatures is helpful, then AoOs definitely make sense. Even if you ditch the AoO rules, the DM will find a lot of situations where he would be tempted to say "I will let you do that, but that Orc will get a free swing at you." [/QUOTE]
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No AoOs in d20 Cthulhu: Good or Bad?
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