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<blockquote data-quote="JacktheRabbit" data-source="post: 5392549" data-attributes="member: 525"><p>Most of the decisions are being made for flavor reasons and plot reasons. As the campaign progresses encounters with clerics or wizards will be terrifying events because it means demons or devils are not far behind. It means foes who regularly cooperate with the agents beyond.</p><p></p><p>The setting will definitely not have a low magic feel. Imagine a government backed by a psion dominated inquisition that constantly probes society for secret cults, perversions, and pact makers. This inquisition hunts Wilders as often as it hunts Sorcerers while purging the impure. Imagine a powerful order that is almost exclusively Lawful Neutral in alignment and believes that law and society are more important than any individual no matter what.</p><p></p><p>Soul Knife thugs act as powerful enforcers for the underworld. There will be little that is black and while in the campaign. Sorcerers are created through perversion, but if that happens before birth does it automatically equate to evil? Druids are the one divine agents of good in the world but rarely do the goals of druids match the goals of urban society.</p><p></p><p>As the campaign progressed other items (which may change depending on how I write this up) appear. Good society is likely to be riddled with Mind Flayers and Dopplegangers (and their Ravenloft big brothers Dread Dopplegangers) who feed on society but at the same time work to protect it from devils and demons because they cannot feed on a dead herd.</p><p></p><p>I will probably add a feat that druids can take that allows then to mimic a clerics ability to spontaneously heal. To balance out how powerful druids already are I am considering dropping them to D6 hitpoints. </p><p></p><p>Bards will retain their spells but they will be looked upon as the ability to inspire mixxed with a light psionic base. </p><p></p><p>Paladins will not exist, just no way to explain how they can.</p><p></p><p>Barbarians will exist alongside druids as the martial branch of the keepers of nature.</p><p></p><p>Rogues will be very common but most will be more like super experts, I might even create an ability one can take in place of backstab that is non-combat based. A level 8 rogue who is a beaurocrat in the government doesnt have much use for backstab (the litteral ability that is) as much as some sort of manipulation ability. Not certain on this and it will be created in such a way that its mostly a NPC taken ability.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5392549, member: 525"] Most of the decisions are being made for flavor reasons and plot reasons. As the campaign progresses encounters with clerics or wizards will be terrifying events because it means demons or devils are not far behind. It means foes who regularly cooperate with the agents beyond. The setting will definitely not have a low magic feel. Imagine a government backed by a psion dominated inquisition that constantly probes society for secret cults, perversions, and pact makers. This inquisition hunts Wilders as often as it hunts Sorcerers while purging the impure. Imagine a powerful order that is almost exclusively Lawful Neutral in alignment and believes that law and society are more important than any individual no matter what. Soul Knife thugs act as powerful enforcers for the underworld. There will be little that is black and while in the campaign. Sorcerers are created through perversion, but if that happens before birth does it automatically equate to evil? Druids are the one divine agents of good in the world but rarely do the goals of druids match the goals of urban society. As the campaign progressed other items (which may change depending on how I write this up) appear. Good society is likely to be riddled with Mind Flayers and Dopplegangers (and their Ravenloft big brothers Dread Dopplegangers) who feed on society but at the same time work to protect it from devils and demons because they cannot feed on a dead herd. I will probably add a feat that druids can take that allows then to mimic a clerics ability to spontaneously heal. To balance out how powerful druids already are I am considering dropping them to D6 hitpoints. Bards will retain their spells but they will be looked upon as the ability to inspire mixxed with a light psionic base. Paladins will not exist, just no way to explain how they can. Barbarians will exist alongside druids as the martial branch of the keepers of nature. Rogues will be very common but most will be more like super experts, I might even create an ability one can take in place of backstab that is non-combat based. A level 8 rogue who is a beaurocrat in the government doesnt have much use for backstab (the litteral ability that is) as much as some sort of manipulation ability. Not certain on this and it will be created in such a way that its mostly a NPC taken ability. [/QUOTE]
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