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General Tabletop Discussion
*Dungeons & Dragons
No Armor: Addiing Proficiency to AC
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<blockquote data-quote="Tormyr" data-source="post: 6409271" data-attributes="member: 6776887"><p>Interesting concept.</p><p>1. From what I remember of wild west movies, either the hero shot everyone from the middle of the street and nobody could hit him (let's forget that one) or people shot at each other from behind cover. You could abandon armor but provide lots of cover in encounters. Would a paranormal investigator have lots of encounters? It is quite possible that most combat could be on a mental or spiritual level or something entirely out of the realm of "the ghost hit me."</p><p>2. I could see something like mage armor working for the paranormal investigator (something like the Dresden files?), but I can't think of something equivalent to give to the gunfighter beside the need to hide behind cover. It is possible that one solution does not cover this and it would be setting specific in each case.</p><p>3. I like the monk and barbarian bonuses in this situation. The monk paranormal investigator fits in flavor wise nicely, and the barbarian bar room brawler can take more licks before it goes down. I think the problem is what to do about the classes that need armor rather than those that do not. Your gunslinger is probably going to have 20 dex eventually anyway for his ranged weapon. A 15 AC is not bad. With good cover that goes up to 20. You could also reasonably give the gunslinger a leather or studded leather jacket (some sort of light armor).</p><p>4. I think it is worth thinking about how something works in your potential setting, but I would not work on it too hard if you are not going to start your campaign in the next 1.5 months. It would be easier to wait for the DMG and then formulate your ideas.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6409271, member: 6776887"] Interesting concept. 1. From what I remember of wild west movies, either the hero shot everyone from the middle of the street and nobody could hit him (let's forget that one) or people shot at each other from behind cover. You could abandon armor but provide lots of cover in encounters. Would a paranormal investigator have lots of encounters? It is quite possible that most combat could be on a mental or spiritual level or something entirely out of the realm of "the ghost hit me." 2. I could see something like mage armor working for the paranormal investigator (something like the Dresden files?), but I can't think of something equivalent to give to the gunfighter beside the need to hide behind cover. It is possible that one solution does not cover this and it would be setting specific in each case. 3. I like the monk and barbarian bonuses in this situation. The monk paranormal investigator fits in flavor wise nicely, and the barbarian bar room brawler can take more licks before it goes down. I think the problem is what to do about the classes that need armor rather than those that do not. Your gunslinger is probably going to have 20 dex eventually anyway for his ranged weapon. A 15 AC is not bad. With good cover that goes up to 20. You could also reasonably give the gunslinger a leather or studded leather jacket (some sort of light armor). 4. I think it is worth thinking about how something works in your potential setting, but I would not work on it too hard if you are not going to start your campaign in the next 1.5 months. It would be easier to wait for the DMG and then formulate your ideas. [/QUOTE]
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No Armor: Addiing Proficiency to AC
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