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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Rex Blunder" data-source="post: 5782795" data-attributes="member: 60850"><p>I have been thinking something similar for a while. When you level up, your HP and damage would increase much more than your hit bonus.</p><p></p><p> This would let characters of different level work together: a level 5 guy and a level 15 guy could both attack a dragon: the level 5 guy's hit might not do a significant amount of damage, but at least he would be chipping in. In the current system, the level 5 guy is only hitting on a 20, and still doing insignificant damage. That's ineffectiveness double dipping.</p><p></p><p>+5 swords would still be overpowered in this system. This could be fixed by following the not uncommon suggestion of giving magical weapons only a damage bonus.</p></blockquote><p></p>
[QUOTE="Rex Blunder, post: 5782795, member: 60850"] I have been thinking something similar for a while. When you level up, your HP and damage would increase much more than your hit bonus. This would let characters of different level work together: a level 5 guy and a level 15 guy could both attack a dragon: the level 5 guy's hit might not do a significant amount of damage, but at least he would be chipping in. In the current system, the level 5 guy is only hitting on a 20, and still doing insignificant damage. That's ineffectiveness double dipping. +5 swords would still be overpowered in this system. This could be fixed by following the not uncommon suggestion of giving magical weapons only a damage bonus. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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