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General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Deadboy" data-source="post: 5782864" data-attributes="member: 61779"><p>It's a very intriguing idea and it could work, and work well. My only problem with it as game design is purely asthetic, in that I like seeing that bonus go up so I "feel" like I'm getting better with my sword - I'm so used to pretty much every game I've every played doing it that way that. I would readily give this way a try, though.</p><p> </p><p>The reason why I think this isn't in the cards for 5e, however, has already been mentioned. This is the edition that is supposed to evoke every version of D&D and D&D has always had ascending bonuses. WotC has already tried a game where it slew sacred cows and there were many players who looked at all that wonderful, juicy steak and asked for milk.</p></blockquote><p></p>
[QUOTE="Deadboy, post: 5782864, member: 61779"] It's a very intriguing idea and it could work, and work well. My only problem with it as game design is purely asthetic, in that I like seeing that bonus go up so I "feel" like I'm getting better with my sword - I'm so used to pretty much every game I've every played doing it that way that. I would readily give this way a try, though. The reason why I think this isn't in the cards for 5e, however, has already been mentioned. This is the edition that is supposed to evoke every version of D&D and D&D has always had ascending bonuses. WotC has already tried a game where it slew sacred cows and there were many players who looked at all that wonderful, juicy steak and asked for milk. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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