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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5782956" data-attributes="member: 710"><p>Another way to think of it - was is this damage thing supposed to mean an archer rolls when he hits something? Maybe hitting the target is not the problem (AC 5 or something like that). The "challenge" is dealing significant damage - and there, you could still scale things (especially if you still want hit points to grow up, you must do that, unless high level combats are expected to take longer - which may be an option, fighting for days against your enemy?). </p><p></p><p>Scaling damage can avoid several problems that scaling attacks, defenses and skill bonuses bring with them. It's okay if a 10th level Fighter can kill a 1st level NPC in one hit. It's less nice when he auto-hits and the NPC auto-misses all the time.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5782956, member: 710"] Another way to think of it - was is this damage thing supposed to mean an archer rolls when he hits something? Maybe hitting the target is not the problem (AC 5 or something like that). The "challenge" is dealing significant damage - and there, you could still scale things (especially if you still want hit points to grow up, you must do that, unless high level combats are expected to take longer - which may be an option, fighting for days against your enemy?). Scaling damage can avoid several problems that scaling attacks, defenses and skill bonuses bring with them. It's okay if a 10th level Fighter can kill a 1st level NPC in one hit. It's less nice when he auto-hits and the NPC auto-misses all the time. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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