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General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Dragonblade" data-source="post: 5782958" data-attributes="member: 2804"><p>Basically, you are going the other way. Adding +1 to every level instead of subtracting. I thought about that too. It certainly works, but you end up with something that might look more like True20 than D&D. Nothing wrong with that. I love True20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I think it bakes in a certain amount of lethality that I think works better as an option. It also focuses the game into a narrower level range and makes it harder to convert between editions, which I think is a strength of no ascending bonuses.</p><p></p><p>I want a shallower power curve for levels is because it opens up more of the game for play. I don't like 5 levels being enough of a difference for a PC to totally dominate every NPC or monster they meet that doesn't fall into that range. I think clever kobolds should still be a threat to a 10th level PC, not a speed bump. I think it also ties the DMs hands a little in terms of what they can throw at the PCs.</p><p></p><p>And I also like options. I want the options of a high level PC by being able to play up to those levels without the DM feeling like the game has changed so much they no longer want to run it. Basically the feel of old school 1e levels 1-10 or E6, but spread out over more levels.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5782958, member: 2804"] Basically, you are going the other way. Adding +1 to every level instead of subtracting. I thought about that too. It certainly works, but you end up with something that might look more like True20 than D&D. Nothing wrong with that. I love True20. :) But I think it bakes in a certain amount of lethality that I think works better as an option. It also focuses the game into a narrower level range and makes it harder to convert between editions, which I think is a strength of no ascending bonuses. I want a shallower power curve for levels is because it opens up more of the game for play. I don't like 5 levels being enough of a difference for a PC to totally dominate every NPC or monster they meet that doesn't fall into that range. I think clever kobolds should still be a threat to a 10th level PC, not a speed bump. I think it also ties the DMs hands a little in terms of what they can throw at the PCs. And I also like options. I want the options of a high level PC by being able to play up to those levels without the DM feeling like the game has changed so much they no longer want to run it. Basically the feel of old school 1e levels 1-10 or E6, but spread out over more levels. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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