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General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="mmadsen" data-source="post: 5783001" data-attributes="member: 1645"><p>If you love True20, what is it you're striving for here?</p><p></p><p></p><p>Where do you think the power curve currently comes from in D&D? As I said earlier, I think it comes from the confluence of increasing bonuses all stacked together. It's not the base +1 per level or +1/2 per level, but the bonuses on bonuses from different kinds of magic items, spells, feats, etc.</p><p></p><p></p><p>As <strong>E6</strong> showed, what a level means is surprisingly malleable.</p><p></p><p>Anyway, as I pointed out earlier, even if the kobolds only hit on a natural 20, and even if they are <em>automatically</em> hit by the 10th-level PC, they're hardly a speed bump -- if their hits <em>hurt</em>.</p><p></p><p>I'm not recommending that we switch to a system where one kobold javelin hit takes out a 10th-level fighter, but, for our analysis, let's assume one hit's enough. In that case, the fighter's chance of beating 10 kobolds -- who only hit him on a natural 20! -- is six percent.</p><p></p><p>OK, OK, we don't want 10th-level fighters to collapse after a single javelin hit. We'll let him brush off the first javelin -- and his chance of winning rockets up to 23 percent. If he can brush off two javelins and go down on the third, his chance climbs to 48 percent.</p><p></p><p>Again, that's assuming he takes out one kobold per turn, and they have just a 1-in-20 chance of hitting him. The numbers are interesting.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5783001, member: 1645"] If you love True20, what is it you're striving for here? Where do you think the power curve currently comes from in D&D? As I said earlier, I think it comes from the confluence of increasing bonuses all stacked together. It's not the base +1 per level or +1/2 per level, but the bonuses on bonuses from different kinds of magic items, spells, feats, etc. As [b]E6[/b] showed, what a level means is surprisingly malleable. Anyway, as I pointed out earlier, even if the kobolds only hit on a natural 20, and even if they are [i]automatically[/i] hit by the 10th-level PC, they're hardly a speed bump -- if their hits [i]hurt[/i]. I'm not recommending that we switch to a system where one kobold javelin hit takes out a 10th-level fighter, but, for our analysis, let's assume one hit's enough. In that case, the fighter's chance of beating 10 kobolds -- who only hit him on a natural 20! -- is six percent. OK, OK, we don't want 10th-level fighters to collapse after a single javelin hit. We'll let him brush off the first javelin -- and his chance of winning rockets up to 23 percent. If he can brush off two javelins and go down on the third, his chance climbs to 48 percent. Again, that's assuming he takes out one kobold per turn, and they have just a 1-in-20 chance of hitting him. The numbers are interesting. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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