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*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="LurkAway" data-source="post: 5783698" data-attributes="member: 6685059"><p>On one hand, I think that when a 20th level fighter is facing off against a 10th level fighter, the sense of advancement is felt mainly with hit points and sword mastery. As long as the 20th level fighter has a sword proficiency or Sword Master Trait or whatever that provides the extra edge, it maintains that simulation of advancement.</p><p></p><p>OTOH, what happens if the 20th level fighter loses his sword and picks up a stick to fend off the 10th level fighter? The weapon specialization advantage no longer applies and the sense of advancement in accuracy to hit is only supplied by the difference in base attack bonuses. I think the math should work out such that the 20th level fighter with the stick can still overcome the 10th level fighter with a sword, but with greater difficulty.</p><p></p><p>If I'm visualizing this correctly, and mastery mechanics are used to get a feeling of advancement, then that the sense of advancement is not too broad and exaggerated. Heroes will feel significantly better at what they're heroic at (archery, sword mastery, rogue climbing), and only moderately better at everything else (fighting with a stick, bashing down a door, etc.). Correct me if I'm wrong.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5783698, member: 6685059"] On one hand, I think that when a 20th level fighter is facing off against a 10th level fighter, the sense of advancement is felt mainly with hit points and sword mastery. As long as the 20th level fighter has a sword proficiency or Sword Master Trait or whatever that provides the extra edge, it maintains that simulation of advancement. OTOH, what happens if the 20th level fighter loses his sword and picks up a stick to fend off the 10th level fighter? The weapon specialization advantage no longer applies and the sense of advancement in accuracy to hit is only supplied by the difference in base attack bonuses. I think the math should work out such that the 20th level fighter with the stick can still overcome the 10th level fighter with a sword, but with greater difficulty. If I'm visualizing this correctly, and mastery mechanics are used to get a feeling of advancement, then that the sense of advancement is not too broad and exaggerated. Heroes will feel significantly better at what they're heroic at (archery, sword mastery, rogue climbing), and only moderately better at everything else (fighting with a stick, bashing down a door, etc.). Correct me if I'm wrong. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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