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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5783800" data-attributes="member: 882"><p>I am in favour of the OP's proposal. Consider taking away the 1/2 level bonus that applies to attacks, defenses and skills from 4th edition, how do you improve over levels?</p><p></p><p>- Your weapons and armor become magical, and this bonus increases at about 1/5 your level.</p><p>- Your stats go up slowly, making your attacks, some skills and 1 or 2 defenses better.</p><p>- You gain powers which do more damage, or grant more bonuses to attacks, defenses and skills.</p><p></p><p>I'd estimate that your attack bonus would be at least +10 higher at 30th level than at 1st level. +6 from magic, +4 from stat increases; perhaps another +1 from epic destiny stat increase, and not to mention the tricks you'll have picked up from feats and powers (you could easily gain another +10 here, albeit circumstantially).</p><p></p><p>I much prefer this sort of progression. At current, 1st level characters dare not dream of attacking something even 5 levels higher than them, for the math decrees it too difficult. Monsters should be tougher because they have higher attacks, defenses and nastier powers, but adding +1/2 level makes the range of threats too rigid. Perhaps this makes things easier to plan as a DM, but wouldn't it be nice if, after 10 levels, you realise you have a chance against that monster you saw at the start because you've worked hard to get a +1 sword and a feat to increase your AC, rather than because you've slotted into the right challenge range?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5783800, member: 882"] I am in favour of the OP's proposal. Consider taking away the 1/2 level bonus that applies to attacks, defenses and skills from 4th edition, how do you improve over levels? - Your weapons and armor become magical, and this bonus increases at about 1/5 your level. - Your stats go up slowly, making your attacks, some skills and 1 or 2 defenses better. - You gain powers which do more damage, or grant more bonuses to attacks, defenses and skills. I'd estimate that your attack bonus would be at least +10 higher at 30th level than at 1st level. +6 from magic, +4 from stat increases; perhaps another +1 from epic destiny stat increase, and not to mention the tricks you'll have picked up from feats and powers (you could easily gain another +10 here, albeit circumstantially). I much prefer this sort of progression. At current, 1st level characters dare not dream of attacking something even 5 levels higher than them, for the math decrees it too difficult. Monsters should be tougher because they have higher attacks, defenses and nastier powers, but adding +1/2 level makes the range of threats too rigid. Perhaps this makes things easier to plan as a DM, but wouldn't it be nice if, after 10 levels, you realise you have a chance against that monster you saw at the start because you've worked hard to get a +1 sword and a feat to increase your AC, rather than because you've slotted into the right challenge range? [/QUOTE]
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