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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="UngeheuerLich" data-source="post: 5783986" data-attributes="member: 59057"><p>maybe this is a point where the d20 fails vs the d100.</p><p>We once thougt 5% increments are fine enough... but maybe +1% per level would yield better results.</p><p></p><p>On the other hand, your attack bonus increased well (if you were a fighter and very very slow when you were a wizard) in ADnD. Your Armor remained about the same... but your hp increased. Damage did not so much.</p><p>So in ADnD you had a natural progression from low level to high. Low level was fast and swingy, high level was epic and much moe reliable.</p><p>All monsters were useful, as even goblins were able to hit a level 10 fighter, if they were able to hit him at level 1. They were not just inconveniences and could do damage, and were usually hit with every blow: no need for minions or elite. (trade in attack bonus for #attacks and you are equipped well enough as a DM to handle fights from lvl 1 to lvl 10.</p><p></p><p>BUT: Non AC defenses, especially will and fort need to go up, because your PC´s need to become more resilent to death effects and mental domination, because those attacks circumvent the hp defense. ADnD had this progression, as saving throws went up. And went up high.</p><p></p><p>So IMHO attack bonus may go up. HP should go up. AC and reflex (tied to hp damage) needs to stay the same. Damage too. Saving throws must go up. And not just in relation to your first level values, but relativ to the enemise as well...</p><p>IF you have 100hp, your enemy must have a lower chance todominate you.</p><p></p><p>Maybe 4e didn´t do so wrong in expressing those kind of spells as hp damage too. However it could have maybe been a wiser idea to allow trading hp for +x to defense as an immediate interrupt or some kinds of mental hp. So that it is not all mixed into one (which most people have problems getting your head wrapped around).</p><p></p><p>All difficult decisions. But in the end some progression would be great.</p><p></p><p>The inherent bonus competing with magical bonus is a great idea, no matter what we will see in 5e. Although you could as well argue, that a more proficient char can utilize the magic better...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5783986, member: 59057"] maybe this is a point where the d20 fails vs the d100. We once thougt 5% increments are fine enough... but maybe +1% per level would yield better results. On the other hand, your attack bonus increased well (if you were a fighter and very very slow when you were a wizard) in ADnD. Your Armor remained about the same... but your hp increased. Damage did not so much. So in ADnD you had a natural progression from low level to high. Low level was fast and swingy, high level was epic and much moe reliable. All monsters were useful, as even goblins were able to hit a level 10 fighter, if they were able to hit him at level 1. They were not just inconveniences and could do damage, and were usually hit with every blow: no need for minions or elite. (trade in attack bonus for #attacks and you are equipped well enough as a DM to handle fights from lvl 1 to lvl 10. BUT: Non AC defenses, especially will and fort need to go up, because your PC´s need to become more resilent to death effects and mental domination, because those attacks circumvent the hp defense. ADnD had this progression, as saving throws went up. And went up high. So IMHO attack bonus may go up. HP should go up. AC and reflex (tied to hp damage) needs to stay the same. Damage too. Saving throws must go up. And not just in relation to your first level values, but relativ to the enemise as well... IF you have 100hp, your enemy must have a lower chance todominate you. Maybe 4e didn´t do so wrong in expressing those kind of spells as hp damage too. However it could have maybe been a wiser idea to allow trading hp for +x to defense as an immediate interrupt or some kinds of mental hp. So that it is not all mixed into one (which most people have problems getting your head wrapped around). All difficult decisions. But in the end some progression would be great. The inherent bonus competing with magical bonus is a great idea, no matter what we will see in 5e. Although you could as well argue, that a more proficient char can utilize the magic better... [/QUOTE]
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