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*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Rune" data-source="post: 5784068" data-attributes="member: 67"><p>This system assumes two important things that are (for the most part) getting glossed over.</p><p></p><p>First, for all those claiming that a low-level archer will tie a legendary archer in an archery contest, this system assumes that characters obtain options as they level. This is important.</p><p></p><p>The legendary archer has probably picked up the "perfect aim" option (say, roll 2d20, drop the lowest). Likely has the "steady shot" option for contests involving shooting on the run. Likely has "quick aim" for contests involving moving, or timed targets. Certainly has the "extended range" option for contests involving accuracy at great range.</p><p></p><p>The low-level archer would have few, if any, of these game-changing options.</p><p></p><p></p><p></p><p>The second thing is the pairing of HP and damage output with level advancement.</p><p></p><p>The 20th level fighter would have more hit points than the 10th level fighter, and the 20th level fighter would deal more damage to the 10th level one, <em>and</em> the 10th level fighter would deal less damage to the 20th level one. Such a fight would not just be over quicker and be more decisive than a fight between two equal-level fighters; it would be <em>much</em> quicker and <em>much</em> more decisive.</p><p></p><p>Personally, I think that's a good thing.</p></blockquote><p></p>
[QUOTE="Rune, post: 5784068, member: 67"] This system assumes two important things that are (for the most part) getting glossed over. First, for all those claiming that a low-level archer will tie a legendary archer in an archery contest, this system assumes that characters obtain options as they level. This is important. The legendary archer has probably picked up the "perfect aim" option (say, roll 2d20, drop the lowest). Likely has the "steady shot" option for contests involving shooting on the run. Likely has "quick aim" for contests involving moving, or timed targets. Certainly has the "extended range" option for contests involving accuracy at great range. The low-level archer would have few, if any, of these game-changing options. The second thing is the pairing of HP and damage output with level advancement. The 20th level fighter would have more hit points than the 10th level fighter, and the 20th level fighter would deal more damage to the 10th level one, [i]and[/i] the 10th level fighter would deal less damage to the 20th level one. Such a fight would not just be over quicker and be more decisive than a fight between two equal-level fighters; it would be [i]much[/i] quicker and [i]much[/i] more decisive. Personally, I think that's a good thing. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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