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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5784713" data-attributes="member: 82106"><p>Yeah, its a reasonable analysis. There could be a number of possible fixes. One would be that higher level PCs can get multiple attacks vs lower level opponents for instance. Your setup is an edge case where that wouldn't really matter, but in general it would solve any such problems.</p><p></p><p>Also I'm not entirely sure that the results are all that bad. The level disparity is large, but there are ways to deal with the whole thing. For instance if you factored in surges then the issue is far less serious. </p><p></p><p>Other possibilities exist too. Higher level PCs are likely to be dishing out effects of various kinds, which would tend to blunt the lower level guys. You can also increase the spreads a bit more with say some kind of item or whatnot. NPCs can also be slightly less potent than a PC, which tips the math some more.</p><p></p><p>So I think there is room to shift it so that for instance the high level guy takes only half his hit points in damage in your example, and has an equal amount of surge healing he can recover from (heck, a 26th level 4e fighter is north of 200 hit points, has 8 surges (at least) and a surge value means essentially he's got 600 hit points in his battery. Scaling that to your example for the reasons you gave, that works out to around 300 total hit points he can take in damage per day. </p><p></p><p>I'd note too that clearly there would in practice have to be 'synergy' benefits to a party of that level working together that would count for a lot. This is already clearly true for 4e PCs where 5 of them working together are MUCH tougher than each fighting a separate foe. This means that in practice the poor 5th level dudes would put hardly a dent in the party as a whole. </p><p></p><p>And really that might be a kind of cool way for things to go. It certainly works with a lot of literature and even myth. Getting caught alone by a bunch of local goons in an ally is potentially dangerous whereas when you're cruising around with your bro's looking for it you aren't going to be much phased by those same guys. </p><p></p><p>Anyway, that was about the way I figured it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5784713, member: 82106"] Yeah, its a reasonable analysis. There could be a number of possible fixes. One would be that higher level PCs can get multiple attacks vs lower level opponents for instance. Your setup is an edge case where that wouldn't really matter, but in general it would solve any such problems. Also I'm not entirely sure that the results are all that bad. The level disparity is large, but there are ways to deal with the whole thing. For instance if you factored in surges then the issue is far less serious. Other possibilities exist too. Higher level PCs are likely to be dishing out effects of various kinds, which would tend to blunt the lower level guys. You can also increase the spreads a bit more with say some kind of item or whatnot. NPCs can also be slightly less potent than a PC, which tips the math some more. So I think there is room to shift it so that for instance the high level guy takes only half his hit points in damage in your example, and has an equal amount of surge healing he can recover from (heck, a 26th level 4e fighter is north of 200 hit points, has 8 surges (at least) and a surge value means essentially he's got 600 hit points in his battery. Scaling that to your example for the reasons you gave, that works out to around 300 total hit points he can take in damage per day. I'd note too that clearly there would in practice have to be 'synergy' benefits to a party of that level working together that would count for a lot. This is already clearly true for 4e PCs where 5 of them working together are MUCH tougher than each fighting a separate foe. This means that in practice the poor 5th level dudes would put hardly a dent in the party as a whole. And really that might be a kind of cool way for things to go. It certainly works with a lot of literature and even myth. Getting caught alone by a bunch of local goons in an ally is potentially dangerous whereas when you're cruising around with your bro's looking for it you aren't going to be much phased by those same guys. Anyway, that was about the way I figured it. [/QUOTE]
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