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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5785523" data-attributes="member: 82106"><p>Right, I know I thought this all through a while back and tinkered with it. I think the thing is with a system like this you become more focused on individual challenges vs gauntlets. That is to say you fight your dragon, but that's the thing you do that day, vs the 4e sort of concept where you fight 4 other attrition battles first. If you ARE going through a gauntlet (raiding the orc lair) then you're dealing with lower level foes. </p><p></p><p>I think after thinking about that one rather elegant solution would be 'restoration'. Whereas in 4e you have HS and hit points, why not just make this simpler? You fight a battle, and if you win you get back say 80% of whatever damage you took. Now the style of fights will be either the big bad dragon knock down where all that matters is if you can hang on and win, vs your 'attrition' fights where you'd rather not take damage, but as long as you can avoid being swarmed or cornered you can mow through a slew of enemies. You could also have a Second Wind that would restore say 25% of your lost hit points pretty much like now. So hit points become more of a pacing mechanic that still has a limiter effect on your overall endurance but the two aren't so closely slaved together. Your magical healing can now be used to break that rule and is distinctive, where your shouty warlord guy can just trigger some recovery within those limits.</p><p></p><p>It certainly seems possible to work out a set of tweaks that would make it work, but I agree, WotC would never do it in D&D. I think we can fully expect the resource management of 5e to look a lot like say 1e and you'll be using a d20 and d8's etc (and yeah, White Box did use d6 for all weapons, even daggers). Still, it is fun to dream up cool stuff, lol. Maybe someone will get bored of being lectured on how horrible a betrayal of all that is sacred 4e is and read it and get some ideas, lol!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5785523, member: 82106"] Right, I know I thought this all through a while back and tinkered with it. I think the thing is with a system like this you become more focused on individual challenges vs gauntlets. That is to say you fight your dragon, but that's the thing you do that day, vs the 4e sort of concept where you fight 4 other attrition battles first. If you ARE going through a gauntlet (raiding the orc lair) then you're dealing with lower level foes. I think after thinking about that one rather elegant solution would be 'restoration'. Whereas in 4e you have HS and hit points, why not just make this simpler? You fight a battle, and if you win you get back say 80% of whatever damage you took. Now the style of fights will be either the big bad dragon knock down where all that matters is if you can hang on and win, vs your 'attrition' fights where you'd rather not take damage, but as long as you can avoid being swarmed or cornered you can mow through a slew of enemies. You could also have a Second Wind that would restore say 25% of your lost hit points pretty much like now. So hit points become more of a pacing mechanic that still has a limiter effect on your overall endurance but the two aren't so closely slaved together. Your magical healing can now be used to break that rule and is distinctive, where your shouty warlord guy can just trigger some recovery within those limits. It certainly seems possible to work out a set of tweaks that would make it work, but I agree, WotC would never do it in D&D. I think we can fully expect the resource management of 5e to look a lot like say 1e and you'll be using a d20 and d8's etc (and yeah, White Box did use d6 for all weapons, even daggers). Still, it is fun to dream up cool stuff, lol. Maybe someone will get bored of being lectured on how horrible a betrayal of all that is sacred 4e is and read it and get some ideas, lol! [/QUOTE]
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