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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5785558" data-attributes="member: 2011"><p>So, what is the starting damage at level one, what is the starting hit points at level one, and how much do both of these increase per level for both PCs and monsters?</p><p></p><p>If you can supply me with this information, I can extrapolate out whether it will work or not.</p><p></p><p></p><p>As an example:</p><p></p><p>Level 1 PC has 20 hit points, does 7 damage against 20 hit point monster.</p><p>Level 2 PC has 30 hit points, does 10 damage against 30 hit point monter.</p><p>...</p><p>Level 11 PC has 110 hit points, does 37 damage against 110 hit point monster.</p><p></p><p>Ok, so you've increased damage by 3 points per level and hit points by 10 points per level. The 1st level PC has a 50% chance to hit the 11th level PC (he's -2 to hit). The 11th level PC has a 60% chance to hit the 1st level PC.</p><p></p><p>Since the damage and hit points were significantly increased (more so than in my earlier examples), a battle between the two of them will last about 2 rounds where the 1st level PC is insta-killed. No problem with that per se, but what was gained here? One still cannot fight a foe 10 levels higher. They'll wipe you out even faster than in the current system.</p><p></p><p>So far, so good.</p><p></p><p>The 30th level PC is doing 94 average points of damage.</p><p></p><p>How do you roll that?</p><p></p><p>Is it 3D8+82?</p><p></p><p>How do you make this part of the game easy.</p><p></p><p>In order to increase damage significantly enough, you need to use bigger damage dice, more damage dice, or much larger modifiers.</p><p></p><p>In 4E, a lot of the extra damage is done via rolling a lot of extra dice for the Striker classes. I've seen strikers roll 8 dice. Are normal Epic level PCs now going to roll 10 or 15 dice? How much will that slow up the game?</p><p></p><p>Granted, the solution is to make the damage modifier big instead like 3D8+82. No problem. Course, that creates feel problems of it's own. At that point, you might as well not even roll and just take the average cause it ain't gonna matter to much too often.</p><p></p><p>The piddly +4 for strength damage that the PC has is a mere drop in the bucket at Epic level. Bonus damage for a magic weapon? Mostly worthless. It shifts the damage portion of the game somewhere where nothing matters except that mega-level +3 damage per level bonus</p><p></p><p></p><p>Course, I could be mistaken here. So, you tell me what is the starting damage at level one, what is the starting hit points at level one, and how much do both of these increase per level for both PCs and monsters?</p><p></p><p>What set of numbers works across the board and has no real issues to them?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5785558, member: 2011"] So, what is the starting damage at level one, what is the starting hit points at level one, and how much do both of these increase per level for both PCs and monsters? If you can supply me with this information, I can extrapolate out whether it will work or not. As an example: Level 1 PC has 20 hit points, does 7 damage against 20 hit point monster. Level 2 PC has 30 hit points, does 10 damage against 30 hit point monter. ... Level 11 PC has 110 hit points, does 37 damage against 110 hit point monster. Ok, so you've increased damage by 3 points per level and hit points by 10 points per level. The 1st level PC has a 50% chance to hit the 11th level PC (he's -2 to hit). The 11th level PC has a 60% chance to hit the 1st level PC. Since the damage and hit points were significantly increased (more so than in my earlier examples), a battle between the two of them will last about 2 rounds where the 1st level PC is insta-killed. No problem with that per se, but what was gained here? One still cannot fight a foe 10 levels higher. They'll wipe you out even faster than in the current system. So far, so good. The 30th level PC is doing 94 average points of damage. How do you roll that? Is it 3D8+82? How do you make this part of the game easy. In order to increase damage significantly enough, you need to use bigger damage dice, more damage dice, or much larger modifiers. In 4E, a lot of the extra damage is done via rolling a lot of extra dice for the Striker classes. I've seen strikers roll 8 dice. Are normal Epic level PCs now going to roll 10 or 15 dice? How much will that slow up the game? Granted, the solution is to make the damage modifier big instead like 3D8+82. No problem. Course, that creates feel problems of it's own. At that point, you might as well not even roll and just take the average cause it ain't gonna matter to much too often. The piddly +4 for strength damage that the PC has is a mere drop in the bucket at Epic level. Bonus damage for a magic weapon? Mostly worthless. It shifts the damage portion of the game somewhere where nothing matters except that mega-level +3 damage per level bonus Course, I could be mistaken here. So, you tell me what is the starting damage at level one, what is the starting hit points at level one, and how much do both of these increase per level for both PCs and monsters? What set of numbers works across the board and has no real issues to them? [/QUOTE]
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